Change all SD2: to TSCR:

--HG--
branch : trunk
This commit is contained in:
Chaz Brown
2009-04-24 00:51:09 -04:00
parent 034a9be723
commit b14bb5b39a
28 changed files with 87 additions and 87 deletions

View File

@@ -859,7 +859,7 @@ void LoadDatabase()
delete result;
}
outstring_log("SD2: Loading Script Waypoints for %u creature(s)...", uiCreatureCount);
outstring_log("TSCR: Loading Script Waypoints for %u creature(s)...", uiCreatureCount);
result = TScriptDB.PQuery("SELECT entry, pointid, location_x, location_y, location_z, waittime FROM script_waypoint ORDER BY pointid");
@@ -885,12 +885,12 @@ void LoadDatabase()
CreatureInfo const* pCInfo = GetCreatureTemplateStore(pTemp.m_uiCreatureEntry);
if (!pCInfo)
{
error_db_log("SD2: DB table script_waypoint has waypoint for non-existant creature entry %u", pTemp.m_uiCreatureEntry);
error_db_log("TSCR: DB table script_waypoint has waypoint for non-existant creature entry %u", pTemp.m_uiCreatureEntry);
continue;
}
if (!pCInfo->ScriptID)
error_db_log("SD2: DB table script_waypoint has waypoint for creature entry %u, but creature does not have ScriptName defined and then useless.", pTemp.m_uiCreatureEntry);
error_db_log("TSCR: DB table script_waypoint has waypoint for creature entry %u, but creature does not have ScriptName defined and then useless.", pTemp.m_uiCreatureEntry);
PointMovementMap[uiCreatureEntry].push_back(pTemp);
++uiNodeCount;