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Core/QuestStatus:
- Separate rewarded quests from active quests, and store them in a new table to reduce database size - Drop the no longer needed `rewarded` column from character_queststatus for smaller table size - Prevent filling the database with dropped quests - Delete useless records - Implement queststatus save "queues" instead of states - Minor optimizations WARNING: Backup your database! --HG-- branch : trunk
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@@ -857,7 +857,6 @@ CREATE TABLE `character_queststatus` (
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`guid` int(11) unsigned NOT NULL DEFAULT '0' COMMENT 'Global Unique Identifier',
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`quest` int(11) unsigned NOT NULL DEFAULT '0' COMMENT 'Quest Identifier',
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`status` tinyint(1) unsigned NOT NULL DEFAULT '0',
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`rewarded` tinyint(1) unsigned NOT NULL DEFAULT '0',
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`explored` tinyint(1) unsigned NOT NULL DEFAULT '0',
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`timer` bigint(20) unsigned NOT NULL DEFAULT '0',
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`mobcount1` smallint(3) unsigned NOT NULL DEFAULT '0',
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@@ -906,6 +905,14 @@ LOCK TABLES `character_queststatus_daily` WRITE;
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/*!40000 ALTER TABLE `character_queststatus_daily` ENABLE KEYS */;
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UNLOCK TABLES;
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DROP TABLE IF EXISTS `character_queststatus_rewarded`;
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CREATE TABLE `character_queststatus_rewarded` (
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`guid` int(10) unsigned NOT NULL default '0' COMMENT 'Global Unique Identifier',
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`quest` int(10) unsigned NOT NULL default '0' COMMENT 'Quest Identifier',
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PRIMARY KEY (`guid`,`quest`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Player System';
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--
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-- Table structure for table `character_queststatus_weekly`
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--
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