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[7362] Use IN_MILISECONDS where appropriate, other cleanups. Author: VladimirMangos
--HG-- branch : trunk
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@@ -148,7 +148,7 @@ bool ChatHandler::HandleSaveCommand(const char* /*args*/)
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// save or plan save after 20 sec (logout delay) if current next save time more this value and _not_ output any messages to prevent cheat planning
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uint32 save_interval = sWorld.getConfig(CONFIG_INTERVAL_SAVE);
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if(save_interval==0 || save_interval > 20*1000 && player->GetSaveTimer() <= save_interval - 20*1000)
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if(save_interval==0 || save_interval > 20*IN_MILISECONDS && player->GetSaveTimer() <= save_interval - 20*IN_MILISECONDS)
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player->SaveToDB();
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return true;
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