Core/Spells: Fix shaman talent "Feedback"

Note: For Chain Lightning need more fix
This commit is contained in:
Vincent-Michael
2013-06-16 22:57:09 +02:00
parent d2e1b7421a
commit b21749a68c
2 changed files with 50 additions and 0 deletions

View File

@@ -35,6 +35,7 @@ enum ShamanSpells
SPELL_SHAMAN_ANCESTRAL_AWAKENING_PROC = 52752,
SPELL_SHAMAN_BIND_SIGHT = 6277,
SPELL_SHAMAN_EARTH_SHIELD_HEAL = 379,
SPELL_SHAMAN_ELEMENTAL_MASTERY = 16166,
SPELL_SHAMAN_EXHAUSTION = 57723,
SPELL_SHAMAN_FIRE_NOVA_TRIGGERED_R1 = 8349,
SPELL_SHAMAN_FLAME_SHOCK = 8050,
@@ -362,6 +363,43 @@ class spell_sha_earthen_power : public SpellScriptLoader
}
};
// 86185 Feedback
class spell_sha_feedback : public SpellScriptLoader
{
public:
spell_sha_feedback() : SpellScriptLoader("spell_sha_feedback") { }
class spell_sha_feedback_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_feedback_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/)
{
if (!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_ELEMENTAL_MASTERY))
return false;
return true;
}
void HandleEffectProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction(); // will prevent default effect execution
if (Player* target = GetTarget()->ToPlayer())
target->ModifySpellCooldown(SPELL_SHAMAN_ELEMENTAL_MASTERY, aurEff->GetBaseAmount());
}
void Register()
{
DoCheckProc += AuraCheckProcFn(spell_sha_feedback_AuraScript::DoCheck);
OnEffectProc += AuraEffectProcFn(spell_sha_feedback_AuraScript::HandleEffectProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const
{
return new spell_sha_feedback_AuraScript();
}
};
// 1535 Fire Nova
/// Updated 4.3.4
class spell_sha_fire_nova : public SpellScriptLoader
@@ -729,6 +767,7 @@ void AddSC_shaman_spell_scripts()
new spell_sha_earth_shield();
new spell_sha_earthbind_totem();
new spell_sha_earthen_power();
new spell_sha_feedback();
new spell_sha_fire_nova();
new spell_sha_flame_shock();
new spell_sha_healing_stream_totem();