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https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-16 07:30:42 +01:00
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup port
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@@ -1105,7 +1105,7 @@ struct TSpellSummary
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uint8 Effects; // set of enum SelectEffect
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} *SpellSummary;
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ScriptObject::ScriptObject(const char* name) : _name(name)
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ScriptObject::ScriptObject(char const* name) : _name(name)
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{
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sScriptMgr->IncreaseScriptCount();
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}
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@@ -1694,7 +1694,7 @@ std::vector<ChatCommand> ScriptMgr::GetChatCommands()
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}
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// Sort commands in alphabetical order
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std::sort(table.begin(), table.end(), [](const ChatCommand& a, const ChatCommand&b)
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std::sort(table.begin(), table.end(), [](ChatCommand const& a, ChatCommand const& b)
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{
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return strcmp(a.Name, b.Name) < 0;
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});
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@@ -2150,7 +2150,7 @@ void ScriptMgr::OnGroupInviteMember(Group* group, ObjectGuid guid)
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FOREACH_SCRIPT(GroupScript)->OnInviteMember(group, guid);
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}
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void ScriptMgr::OnGroupRemoveMember(Group* group, ObjectGuid guid, RemoveMethod method, ObjectGuid kicker, const char* reason)
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void ScriptMgr::OnGroupRemoveMember(Group* group, ObjectGuid guid, RemoveMethod method, ObjectGuid kicker, char const* reason)
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{
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ASSERT(group);
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FOREACH_SCRIPT(GroupScript)->OnRemoveMember(group, guid, method, kicker, reason);
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@@ -2263,38 +2263,38 @@ void ScriptMgr::OnQuestObjectiveChange(Player* player, Quest const* quest, Quest
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tmpscript->OnQuestObjectiveChange(player, quest, objective, oldAmount, newAmount);
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}
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SpellScriptLoader::SpellScriptLoader(const char* name)
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SpellScriptLoader::SpellScriptLoader(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<SpellScriptLoader>::Instance()->AddScript(this);
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}
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ServerScript::ServerScript(const char* name)
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ServerScript::ServerScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<ServerScript>::Instance()->AddScript(this);
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}
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WorldScript::WorldScript(const char* name)
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WorldScript::WorldScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<WorldScript>::Instance()->AddScript(this);
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}
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FormulaScript::FormulaScript(const char* name)
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FormulaScript::FormulaScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<FormulaScript>::Instance()->AddScript(this);
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}
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UnitScript::UnitScript(const char* name, bool addToScripts)
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UnitScript::UnitScript(char const* name, bool addToScripts)
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: ScriptObject(name)
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{
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if (addToScripts)
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ScriptRegistry<UnitScript>::Instance()->AddScript(this);
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}
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WorldMapScript::WorldMapScript(const char* name, uint32 mapId)
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WorldMapScript::WorldMapScript(char const* name, uint32 mapId)
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: ScriptObject(name), MapScript<Map>(sMapStore.LookupEntry(mapId))
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{
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if (!GetEntry())
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@@ -2306,7 +2306,7 @@ WorldMapScript::WorldMapScript(const char* name, uint32 mapId)
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ScriptRegistry<WorldMapScript>::Instance()->AddScript(this);
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}
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InstanceMapScript::InstanceMapScript(const char* name, uint32 mapId)
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InstanceMapScript::InstanceMapScript(char const* name, uint32 mapId)
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: ScriptObject(name), MapScript<InstanceMap>(sMapStore.LookupEntry(mapId))
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{
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if (!GetEntry())
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@@ -2318,7 +2318,7 @@ InstanceMapScript::InstanceMapScript(const char* name, uint32 mapId)
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ScriptRegistry<InstanceMapScript>::Instance()->AddScript(this);
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}
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BattlegroundMapScript::BattlegroundMapScript(const char* name, uint32 mapId)
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BattlegroundMapScript::BattlegroundMapScript(char const* name, uint32 mapId)
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: ScriptObject(name), MapScript<BattlegroundMap>(sMapStore.LookupEntry(mapId))
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{
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if (!GetEntry())
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@@ -2330,25 +2330,25 @@ BattlegroundMapScript::BattlegroundMapScript(const char* name, uint32 mapId)
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ScriptRegistry<BattlegroundMapScript>::Instance()->AddScript(this);
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}
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ItemScript::ItemScript(const char* name)
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ItemScript::ItemScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<ItemScript>::Instance()->AddScript(this);
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}
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CreatureScript::CreatureScript(const char* name)
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CreatureScript::CreatureScript(char const* name)
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: UnitScript(name, false)
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{
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ScriptRegistry<CreatureScript>::Instance()->AddScript(this);
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}
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GameObjectScript::GameObjectScript(const char* name)
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GameObjectScript::GameObjectScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<GameObjectScript>::Instance()->AddScript(this);
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}
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AreaTriggerScript::AreaTriggerScript(const char* name)
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AreaTriggerScript::AreaTriggerScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<AreaTriggerScript>::Instance()->AddScript(this);
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@@ -2375,97 +2375,97 @@ BattlegroundScript::BattlegroundScript(char const* name)
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ScriptRegistry<BattlegroundScript>::Instance()->AddScript(this);
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}
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OutdoorPvPScript::OutdoorPvPScript(const char* name)
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OutdoorPvPScript::OutdoorPvPScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<OutdoorPvPScript>::Instance()->AddScript(this);
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}
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CommandScript::CommandScript(const char* name)
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CommandScript::CommandScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<CommandScript>::Instance()->AddScript(this);
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}
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WeatherScript::WeatherScript(const char* name)
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WeatherScript::WeatherScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<WeatherScript>::Instance()->AddScript(this);
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}
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AuctionHouseScript::AuctionHouseScript(const char* name)
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AuctionHouseScript::AuctionHouseScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<AuctionHouseScript>::Instance()->AddScript(this);
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}
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ConditionScript::ConditionScript(const char* name)
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ConditionScript::ConditionScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<ConditionScript>::Instance()->AddScript(this);
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}
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VehicleScript::VehicleScript(const char* name)
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VehicleScript::VehicleScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<VehicleScript>::Instance()->AddScript(this);
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}
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DynamicObjectScript::DynamicObjectScript(const char* name)
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DynamicObjectScript::DynamicObjectScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<DynamicObjectScript>::Instance()->AddScript(this);
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}
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TransportScript::TransportScript(const char* name)
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TransportScript::TransportScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<TransportScript>::Instance()->AddScript(this);
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}
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AchievementCriteriaScript::AchievementCriteriaScript(const char* name)
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AchievementCriteriaScript::AchievementCriteriaScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<AchievementCriteriaScript>::Instance()->AddScript(this);
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}
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PlayerScript::PlayerScript(const char* name)
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PlayerScript::PlayerScript(char const* name)
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: UnitScript(name, false)
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{
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ScriptRegistry<PlayerScript>::Instance()->AddScript(this);
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}
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AccountScript::AccountScript(const char* name)
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AccountScript::AccountScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<AccountScript>::Instance()->AddScript(this);
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}
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SceneScript::SceneScript(const char* name)
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SceneScript::SceneScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<SceneScript>::Instance()->AddScript(this);
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}
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QuestScript::QuestScript(const char* name)
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QuestScript::QuestScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<QuestScript>::Instance()->AddScript(this);
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}
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GuildScript::GuildScript(const char* name)
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GuildScript::GuildScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<GuildScript>::Instance()->AddScript(this);
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}
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GroupScript::GroupScript(const char* name)
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GroupScript::GroupScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<GroupScript>::Instance()->AddScript(this);
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}
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AreaTriggerEntityScript::AreaTriggerEntityScript(const char* name)
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AreaTriggerEntityScript::AreaTriggerEntityScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<AreaTriggerEntityScript>::Instance()->AddScript(this);
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