*Cleanup, fix many cases of unoptimized loops, potential crashes, excessively large data types, unnecessary or wrong casts, non-standardized function calls, and so on..

*Proper Maexxna Web Spray locations (old locations sent players flying into the air)

--HG--
branch : trunk
This commit is contained in:
maximius
2009-11-01 17:53:07 -08:00
parent 2b2b2a1d0e
commit b257a28fa9
34 changed files with 1088 additions and 1120 deletions

View File

@@ -152,7 +152,8 @@ void WorldSession::HandleWhoOpcode( WorldPacket & recv_data )
uint32 clientcount = 0;
uint32 level_min, level_max, racemask, classmask, zones_count, str_count;
uint8 level_min, level_max;
uint32 racemask, classmask, zones_count, str_count;
uint32 zoneids[10]; // 10 is client limit
std::string player_name, guild_name;
@@ -166,7 +167,7 @@ void WorldSession::HandleWhoOpcode( WorldPacket & recv_data )
recv_data >> classmask; // class mask
recv_data >> zones_count; // zones count, client limit=10 (2.0.10)
if(zones_count > 10)
if (zones_count > 10)
return; // can't be received from real client or broken packet
for (uint32 i = 0; i < zones_count; ++i)
@@ -179,7 +180,7 @@ void WorldSession::HandleWhoOpcode( WorldPacket & recv_data )
recv_data >> str_count; // user entered strings count, client limit=4 (checked on 2.0.10)
if(str_count > 4)
if (str_count > 4)
return; // can't be received from real client or broken packet
sLog.outDebug("Minlvl %u, maxlvl %u, name %s, guild %s, racemask %u, classmask %u, zones %u, strings %u", level_min, level_max, player_name.c_str(), guild_name.c_str(), racemask, classmask, zones_count, str_count);
@@ -190,7 +191,7 @@ void WorldSession::HandleWhoOpcode( WorldPacket & recv_data )
std::string temp;
recv_data >> temp; // user entered string, it used as universal search pattern(guild+player name)?
if(!Utf8toWStr(temp,str[i]))
if (!Utf8toWStr(temp,str[i]))
continue;
wstrToLower(str[i]);
@@ -200,14 +201,14 @@ void WorldSession::HandleWhoOpcode( WorldPacket & recv_data )
std::wstring wplayer_name;
std::wstring wguild_name;
if(!(Utf8toWStr(player_name, wplayer_name) && Utf8toWStr(guild_name, wguild_name)))
if (!(Utf8toWStr(player_name, wplayer_name) && Utf8toWStr(guild_name, wguild_name)))
return;
wstrToLower(wplayer_name);
wstrToLower(wguild_name);
// client send in case not set max level value 100 but mangos support 255 max level,
// update it to show GMs with characters after 100 level
if(level_max >= MAX_LEVEL)
if (level_max >= MAX_LEVEL)
level_max = STRONG_MAX_LEVEL;
uint32 team = _player->GetTeam();
@@ -243,7 +244,7 @@ void WorldSession::HandleWhoOpcode( WorldPacket & recv_data )
continue;
// check if target's level is in level range
uint32 lvl = itr->second->getLevel();
uint8 lvl = itr->second->getLevel();
if (lvl < level_min || lvl > level_max)
continue;