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Code Style: Remove trailing spaces
--HG-- branch : trunk
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@@ -255,7 +255,7 @@ void PoolGroup<T>::SpawnObject(SpawnedPoolData& spawns, uint32 limit, uint32 tri
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int count = limit - spawns.GetSpawnedObjects(poolId);
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// If triggered from some object respawn this object is still marked as spawned
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// and also counted into m_SpawnedPoolAmount so we need increase count to be
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// and also counted into m_SpawnedPoolAmount so we need increase count to be
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// spawned by 1
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if (triggerFrom)
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++count;
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