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Core: Warning fixes
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@@ -48,7 +48,10 @@ ModelList model_list;
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void LoadGameObjectModelList()
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{
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#ifndef NO_CORE_FUNCS
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uint32 oldMSTime = getMSTime();
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#endif
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FILE* model_list_file = fopen((sWorld->GetDataPath() + "vmaps/" + VMAP::GAMEOBJECT_MODELS).c_str(), "rb");
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if (!model_list_file)
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{
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