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Core/Spells: fixed Runic Empowerment
*fixed Runic Corruption
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@@ -5267,8 +5267,6 @@ void Spell::EffectActivateRune(SpellEffIndex effIndex)
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player->SetRuneCooldown(l, 0);
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--count;
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// is needed to push through to the client that the rune is active
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player->ResyncRunes(MAX_RUNES);
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}
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else
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break;
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@@ -5297,6 +5295,7 @@ void Spell::EffectActivateRune(SpellEffIndex effIndex)
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player->SetRuneCooldown(i, 0);
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}
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}
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player->ResyncRunes(MAX_RUNES);
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}
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void Spell::EffectCreateTamedPet(SpellEffIndex effIndex)
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