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Map local guids 6.x -> 4.3.4
Ported the following commits:ca83e14f8bee1c1b97be18e4ab6911bf37446b3ccb854a2b7b
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@@ -89,7 +89,7 @@ void LFGPlayerScript::OnMapChanged(Player* player)
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player->RemoveAurasDueToSpell(LFG_SPELL_LUCK_OF_THE_DRAW);
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player->TeleportTo(player->m_homebindMapId, player->m_homebindX, player->m_homebindY, player->m_homebindZ, 0.0f);
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TC_LOG_ERROR("lfg", "LFGPlayerScript::OnMapChanged, Player %s (%u) is in LFG dungeon map but does not have a valid group! "
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"Teleporting to homebind.", player->GetName().c_str(), player->GetGUIDLow());
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"Teleporting to homebind.", player->GetName().c_str(), player->GetGUID().GetCounter());
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return;
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}
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