Map local guids 6.x -> 4.3.4

Ported the following commits:
ca83e14f8b
ee1c1b97be
18e4ab6911
bf37446b3c
cb854a2b7b
This commit is contained in:
ariel-
2016-01-10 19:19:19 -03:00
parent 694c89d76d
commit b3ea9fbbe5
163 changed files with 2448 additions and 2328 deletions

View File

@@ -140,7 +140,7 @@ void LoadHelper(CellCorpseSet const& cell_corpses, CellCoord &cell, CorpseMapTyp
if (itr->second != map->GetInstanceId())
continue;
ObjectGuid player_guid(HIGHGUID_PLAYER, itr->first);
ObjectGuid player_guid(HighGuid::Player, itr->first);
Corpse* obj = sObjectAccessor->GetCorpseForPlayerGUID(player_guid);
if (!obj)