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Map local guids 6.x -> 4.3.4
Ported the following commits:ca83e14f8bee1c1b97be18e4ab6911bf37446b3ccb854a2b7b
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@@ -140,7 +140,7 @@ void LoadHelper(CellCorpseSet const& cell_corpses, CellCoord &cell, CorpseMapTyp
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if (itr->second != map->GetInstanceId())
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continue;
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ObjectGuid player_guid(HIGHGUID_PLAYER, itr->first);
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ObjectGuid player_guid(HighGuid::Player, itr->first);
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Corpse* obj = sObjectAccessor->GetCorpseForPlayerGUID(player_guid);
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if (!obj)
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