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Map local guids 6.x -> 4.3.4
Ported the following commits:ca83e14f8bee1c1b97be18e4ab6911bf37446b3ccb854a2b7b
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@@ -40,8 +40,8 @@ void WorldSession::HandleDuelAcceptedOpcode(WorldPacket& recvPacket)
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return;
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//TC_LOG_DEBUG("network", "WORLD: Received CMSG_DUEL_ACCEPTED");
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TC_LOG_DEBUG("network", "Player 1 is: %u (%s)", player->GetGUIDLow(), player->GetName().c_str());
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TC_LOG_DEBUG("network", "Player 2 is: %u (%s)", plTarget->GetGUIDLow(), plTarget->GetName().c_str());
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TC_LOG_DEBUG("network", "Player 1 is: %u (%s)", player->GetGUID().GetCounter(), player->GetName().c_str());
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TC_LOG_DEBUG("network", "Player 2 is: %u (%s)", plTarget->GetGUID().GetCounter(), plTarget->GetName().c_str());
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time_t now = time(NULL);
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player->duel->startTimer = now;
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