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Core/Game: Include cleanup part 5
* ObjectMgr.h * Player.h * Unit.h * G3D should no longer propagate everywhere from Spline/MotionMaster
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@@ -30,19 +30,23 @@
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#include "ClientConfigPackets.h"
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#include "Common.h"
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#include "DatabaseEnv.h"
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#include "DB2Stores.h"
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#include "EquipmentSetPackets.h"
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#include "GameObject.h"
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#include "GitRevision.h"
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#include "Group.h"
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#include "Guild.h"
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#include "GuildFinderMgr.h"
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#include "GuildMgr.h"
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#include "Item.h"
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#include "Language.h"
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#include "Log.h"
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#include "Map.h"
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#include "Metric.h"
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#include "MiscPackets.h"
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#include "MotionMaster.h"
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#include "ObjectAccessor.h"
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#include "ObjectMgr.h"
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#include "Opcodes.h"
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#include "Pet.h"
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#include "Player.h"
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#include "PlayerDump.h"
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@@ -56,7 +60,6 @@
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#include "SystemPackets.h"
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#include "Util.h"
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#include "World.h"
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#include "WorldPacket.h"
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class LoginQueryHolder : public SQLQueryHolder
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{
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