Core/Game: Include cleanup part 5

* ObjectMgr.h
* Player.h
* Unit.h
* G3D should no longer propagate everywhere from Spline/MotionMaster
This commit is contained in:
Shauren
2017-06-04 01:00:45 +02:00
parent ec72a59b08
commit b453e12423
442 changed files with 3521 additions and 2850 deletions

View File

@@ -30,19 +30,23 @@
#include "ClientConfigPackets.h"
#include "Common.h"
#include "DatabaseEnv.h"
#include "DB2Stores.h"
#include "EquipmentSetPackets.h"
#include "GameObject.h"
#include "GitRevision.h"
#include "Group.h"
#include "Guild.h"
#include "GuildFinderMgr.h"
#include "GuildMgr.h"
#include "Item.h"
#include "Language.h"
#include "Log.h"
#include "Map.h"
#include "Metric.h"
#include "MiscPackets.h"
#include "MotionMaster.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Opcodes.h"
#include "Pet.h"
#include "Player.h"
#include "PlayerDump.h"
@@ -56,7 +60,6 @@
#include "SystemPackets.h"
#include "Util.h"
#include "World.h"
#include "WorldPacket.h"
class LoginQueryHolder : public SQLQueryHolder
{