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Core/Game: Include cleanup part 5
* ObjectMgr.h * Player.h * Unit.h * G3D should no longer propagate everywhere from Spline/MotionMaster
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@@ -16,29 +16,30 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Common.h"
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#include "ObjectAccessor.h"
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#include "ObjectMgr.h"
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#include "GuildMgr.h"
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#include "World.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "DatabaseEnv.h"
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#include "Chat.h"
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#include "AccountMgr.h"
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#include "Channel.h"
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#include "ChannelMgr.h"
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#include "Chat.h"
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#include "ChatPackets.h"
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#include "Common.h"
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#include "DB2Stores.h"
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#include "DatabaseEnv.h"
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#include "GridNotifiersImpl.h"
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#include "Group.h"
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#include "Guild.h"
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#include "GuildMgr.h"
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#include "Language.h"
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#include "Log.h"
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#include "ObjectAccessor.h"
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#include "ObjectMgr.h"
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#include "Opcodes.h"
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#include "Player.h"
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#include "ScriptMgr.h"
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#include "SpellAuraEffects.h"
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#include "Util.h"
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#include "ScriptMgr.h"
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#include "AccountMgr.h"
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#include "ChatPackets.h"
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#include "World.h"
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#include "WorldPacket.h"
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void WorldSession::HandleChatMessageOpcode(WorldPackets::Chat::ChatMessage& chatMessage)
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{
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