Core/Game: Include cleanup part 5

* ObjectMgr.h
* Player.h
* Unit.h
* G3D should no longer propagate everywhere from Spline/MotionMaster
This commit is contained in:
Shauren
2017-06-04 01:00:45 +02:00
parent ec72a59b08
commit b453e12423
442 changed files with 3521 additions and 2850 deletions

View File

@@ -16,29 +16,30 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Common.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "GuildMgr.h"
#include "World.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "DatabaseEnv.h"
#include "Chat.h"
#include "AccountMgr.h"
#include "Channel.h"
#include "ChannelMgr.h"
#include "Chat.h"
#include "ChatPackets.h"
#include "Common.h"
#include "DB2Stores.h"
#include "DatabaseEnv.h"
#include "GridNotifiersImpl.h"
#include "Group.h"
#include "Guild.h"
#include "GuildMgr.h"
#include "Language.h"
#include "Log.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Opcodes.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "SpellAuraEffects.h"
#include "Util.h"
#include "ScriptMgr.h"
#include "AccountMgr.h"
#include "ChatPackets.h"
#include "World.h"
#include "WorldPacket.h"
void WorldSession::HandleChatMessageOpcode(WorldPackets::Chat::ChatMessage& chatMessage)
{