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Core/Game: Include cleanup part 5
* ObjectMgr.h * Player.h * Unit.h * G3D should no longer propagate everywhere from Spline/MotionMaster
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@@ -15,12 +15,12 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "Vehicle.h"
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#include "Player.h"
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#include "DB2Structure.h"
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#include "Log.h"
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#include "ObjectAccessor.h"
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#include "Player.h"
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#include "Vehicle.h"
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#include "VehiclePackets.h"
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void WorldSession::HandleMoveDismissVehicle(WorldPackets::Vehicle::MoveDismissVehicle& moveDismissVehicle)
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