Core/Game: Include cleanup part 5

* ObjectMgr.h
* Player.h
* Unit.h
* G3D should no longer propagate everywhere from Spline/MotionMaster
This commit is contained in:
Shauren
2017-06-04 01:00:45 +02:00
parent ec72a59b08
commit b453e12423
442 changed files with 3521 additions and 2850 deletions

View File

@@ -15,12 +15,12 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "WorldPacket.h"
#include "WorldSession.h"
#include "Vehicle.h"
#include "Player.h"
#include "DB2Structure.h"
#include "Log.h"
#include "ObjectAccessor.h"
#include "Player.h"
#include "Vehicle.h"
#include "VehiclePackets.h"
void WorldSession::HandleMoveDismissVehicle(WorldPackets::Vehicle::MoveDismissVehicle& moveDismissVehicle)