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Core/Game: Include cleanup part 5
* ObjectMgr.h * Player.h * Unit.h * G3D should no longer propagate everywhere from Spline/MotionMaster
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@@ -28,6 +28,7 @@
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#include "Creature.h"
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#include "CreatureAI.h"
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#include "DatabaseEnv.h"
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#include "DB2Stores.h"
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#include "DuelPackets.h"
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#include "DynamicObject.h"
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#include "GameObject.h"
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@@ -37,10 +38,13 @@
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#include "Group.h"
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#include "Guild.h"
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#include "InstanceScript.h"
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#include "Item.h"
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#include "Language.h"
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#include "Log.h"
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#include "LootMgr.h"
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#include "Map.h"
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#include "MiscPackets.h"
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#include "MotionMaster.h"
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#include "ObjectMgr.h"
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#include "Opcodes.h"
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#include "OutdoorPvPMgr.h"
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@@ -64,7 +68,7 @@
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#include "Util.h"
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#include "World.h"
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#include "WorldPacket.h"
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#include <G3D/Quat.h>
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#include "WorldSession.h"
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pEffect SpellEffects[TOTAL_SPELL_EFFECTS]=
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{
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@@ -3158,8 +3162,8 @@ void Spell::EffectSummonObjectWild(SpellEffIndex effIndex)
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Map* map = target->GetMap();
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G3D::Quat rot = G3D::Matrix3::fromEulerAnglesZYX(target->GetOrientation(), 0.f, 0.f);
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if (!pGameObj->Create(gameobject_id, map, m_caster->GetPhaseMask(), Position(x, y, z, target->GetOrientation()), QuaternionData(rot.x, rot.y, rot.z, rot.w), 255, GO_STATE_READY))
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QuaternionData rot = QuaternionData::fromEulerAnglesZYX(target->GetOrientation(), 0.f, 0.f);
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if (!pGameObj->Create(gameobject_id, map, m_caster->GetPhaseMask(), Position(x, y, z, target->GetOrientation()), rot, 255, GO_STATE_READY))
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{
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delete pGameObj;
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return;
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@@ -3185,7 +3189,7 @@ void Spell::EffectSummonObjectWild(SpellEffIndex effIndex)
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if (uint32 linkedEntry = pGameObj->GetGOInfo()->GetLinkedGameObjectEntry())
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{
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GameObject* linkedGO = new GameObject();
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if (linkedGO->Create(linkedEntry, map, m_caster->GetPhaseMask(), Position(x, y, z, target->GetOrientation()), QuaternionData(rot.x, rot.y, rot.z, rot.w), 255, GO_STATE_READY))
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if (linkedGO->Create(linkedEntry, map, m_caster->GetPhaseMask(), Position(x, y, z, target->GetOrientation()), rot, 255, GO_STATE_READY))
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{
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linkedGO->CopyPhaseFrom(m_caster);
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@@ -3734,8 +3738,7 @@ void Spell::EffectDuel(SpellEffIndex effIndex)
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};
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Map* map = m_caster->GetMap();
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G3D::Quat rot = G3D::Matrix3::fromEulerAnglesZYX(pos.GetOrientation(), 0.f, 0.f);
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if (!pGameObj->Create(gameobject_id, map, m_caster->GetPhaseMask(), pos, QuaternionData(rot.x, rot.y, rot.z, rot.w), 0, GO_STATE_READY))
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if (!pGameObj->Create(gameobject_id, map, m_caster->GetPhaseMask(), pos, QuaternionData::fromEulerAnglesZYX(pos.GetOrientation(), 0.f, 0.f), 0, GO_STATE_READY))
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{
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delete pGameObj;
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return;
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@@ -3762,8 +3765,8 @@ void Spell::EffectDuel(SpellEffIndex effIndex)
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packet.RequestedByWowAccount = caster->GetSession()->GetAccountGUID();
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WorldPacket const* worldPacket = packet.Write();
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caster->GetSession()->SendPacket(worldPacket);
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target->GetSession()->SendPacket(worldPacket);
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caster->SendDirectMessage(worldPacket);
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target->SendDirectMessage(worldPacket);
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// create duel-info
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DuelInfo* duel = new DuelInfo;
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@@ -4070,8 +4073,7 @@ void Spell::EffectSummonObject(SpellEffIndex effIndex)
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m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE);
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Map* map = m_caster->GetMap();
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G3D::Quat rot = G3D::Matrix3::fromEulerAnglesZYX(m_caster->GetOrientation(), 0.f, 0.f);
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if (!go->Create(go_id, map, m_caster->GetPhaseMask(), Position(x, y, z, m_caster->GetOrientation()), QuaternionData(rot.x, rot.y, rot.z, rot.w), 255, GO_STATE_READY))
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if (!go->Create(go_id, map, m_caster->GetPhaseMask(), Position(x, y, z, m_caster->GetOrientation()), QuaternionData::fromEulerAnglesZYX(m_caster->GetOrientation(), 0.f, 0.f), 255, GO_STATE_READY))
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{
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delete go;
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return;
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@@ -4754,8 +4756,8 @@ void Spell::EffectTransmitted(SpellEffIndex effIndex)
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GameObject* pGameObj = new GameObject();
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Position pos = { fx, fy, fz, m_caster->GetOrientation() };
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G3D::Quat rot = G3D::Matrix3::fromEulerAnglesZYX(m_caster->GetOrientation(), 0.f, 0.f);
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if (!pGameObj->Create(name_id, cMap, m_caster->GetPhaseMask(), pos, QuaternionData(rot.x, rot.y, rot.z, rot.w), 255, GO_STATE_READY))
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QuaternionData rot = QuaternionData::fromEulerAnglesZYX(m_caster->GetOrientation(), 0.f, 0.f);
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if (!pGameObj->Create(name_id, cMap, m_caster->GetPhaseMask(), pos, rot, 255, GO_STATE_READY))
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{
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delete pGameObj;
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return;
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@@ -4822,7 +4824,7 @@ void Spell::EffectTransmitted(SpellEffIndex effIndex)
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if (uint32 linkedEntry = pGameObj->GetGOInfo()->GetLinkedGameObjectEntry())
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{
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GameObject* linkedGO = new GameObject;
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if (linkedGO->Create(linkedEntry, cMap, m_caster->GetPhaseMask(), pos, QuaternionData(rot.x, rot.y, rot.z, rot.w), 255, GO_STATE_READY))
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if (linkedGO->Create(linkedEntry, cMap, m_caster->GetPhaseMask(), pos, rot, 255, GO_STATE_READY))
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{
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linkedGO->CopyPhaseFrom(m_caster);
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@@ -5346,7 +5348,7 @@ void Spell::EffectPlayMusic(SpellEffIndex /*effIndex*/)
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return;
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}
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unitTarget->ToPlayer()->GetSession()->SendPacket(WorldPackets::Misc::PlayMusic(soundid).Write());
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unitTarget->ToPlayer()->SendDirectMessage(WorldPackets::Misc::PlayMusic(soundid).Write());
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}
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void Spell::EffectActivateSpec(SpellEffIndex /*effIndex*/)
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