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Core/Game: Include cleanup part 5
* ObjectMgr.h * Player.h * Unit.h * G3D should no longer propagate everywhere from Spline/MotionMaster
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@@ -19,9 +19,12 @@
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#include "Battleground.h"
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#include "ConditionMgr.h"
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#include "Corpse.h"
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#include "DB2Stores.h"
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#include "GameTables.h"
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#include "InstanceScript.h"
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#include "ItemTemplate.h"
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#include "Log.h"
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#include "Map.h"
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#include "ObjectAccessor.h"
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#include "Pet.h"
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#include "Player.h"
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@@ -30,6 +33,7 @@
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#include "SpellAuraEffects.h"
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#include "SpellMgr.h"
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#include "Vehicle.h"
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#include <G3D/g3dmath.h>
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uint32 GetTargetFlagMask(SpellTargetObjectTypes objType)
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{
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