Core/Game: Include cleanup part 5

* ObjectMgr.h
* Player.h
* Unit.h
* G3D should no longer propagate everywhere from Spline/MotionMaster
This commit is contained in:
Shauren
2017-06-04 01:00:45 +02:00
parent ec72a59b08
commit b453e12423
442 changed files with 3521 additions and 2850 deletions

View File

@@ -19,9 +19,12 @@
#include "Battleground.h"
#include "ConditionMgr.h"
#include "Corpse.h"
#include "DB2Stores.h"
#include "GameTables.h"
#include "InstanceScript.h"
#include "ItemTemplate.h"
#include "Log.h"
#include "Map.h"
#include "ObjectAccessor.h"
#include "Pet.h"
#include "Player.h"
@@ -30,6 +33,7 @@
#include "SpellAuraEffects.h"
#include "SpellMgr.h"
#include "Vehicle.h"
#include <G3D/g3dmath.h>
uint32 GetTargetFlagMask(SpellTargetObjectTypes objType)
{