Core/Game: Include cleanup part 5

* ObjectMgr.h
* Player.h
* Unit.h
* G3D should no longer propagate everywhere from Spline/MotionMaster
This commit is contained in:
Shauren
2017-06-04 01:00:45 +02:00
parent ec72a59b08
commit b453e12423
442 changed files with 3521 additions and 2850 deletions

View File

@@ -18,6 +18,8 @@
#include "ScriptMgr.h"
#include "DynamicObject.h"
#include "InstanceScript.h"
#include "MotionMaster.h"
#include "MoveSplineInit.h"
#include "ObjectAccessor.h"
#include "Player.h"
#include "ScriptedCreature.h"
@@ -25,6 +27,7 @@
#include "SpellScript.h"
#include "stonecore.h"
#include "Vehicle.h"
#include <G3D/Vector3.h>
enum Spells
{

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@@ -19,6 +19,7 @@
#include "GameObject.h"
#include "InstanceScript.h"
#include "Map.h"
#include "MotionMaster.h"
#include "ScriptedCreature.h"
#include "Spell.h"
#include "SpellScript.h"

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@@ -18,6 +18,7 @@
#include "ScriptMgr.h"
#include "GameObject.h"
#include "InstanceScript.h"
#include "MotionMaster.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "ScriptedCreature.h"