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Core/Game: Include cleanup part 5
* ObjectMgr.h * Player.h * Unit.h * G3D should no longer propagate everywhere from Spline/MotionMaster
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@@ -18,6 +18,8 @@
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#include "ScriptMgr.h"
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#include "DynamicObject.h"
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#include "InstanceScript.h"
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#include "MotionMaster.h"
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#include "MoveSplineInit.h"
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#include "ObjectAccessor.h"
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#include "Player.h"
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#include "ScriptedCreature.h"
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@@ -25,6 +27,7 @@
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#include "SpellScript.h"
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#include "stonecore.h"
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#include "Vehicle.h"
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#include <G3D/Vector3.h>
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enum Spells
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{
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@@ -19,6 +19,7 @@
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#include "GameObject.h"
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#include "InstanceScript.h"
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#include "Map.h"
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#include "MotionMaster.h"
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#include "ScriptedCreature.h"
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#include "Spell.h"
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#include "SpellScript.h"
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@@ -18,6 +18,7 @@
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#include "ScriptMgr.h"
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#include "GameObject.h"
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#include "InstanceScript.h"
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#include "MotionMaster.h"
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#include "ObjectMgr.h"
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#include "Player.h"
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#include "ScriptedCreature.h"
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