Core/Game: Include cleanup part 5

* ObjectMgr.h
* Player.h
* Unit.h
* G3D should no longer propagate everywhere from Spline/MotionMaster
This commit is contained in:
Shauren
2017-06-04 01:00:45 +02:00
parent ec72a59b08
commit b453e12423
442 changed files with 3521 additions and 2850 deletions

View File

@@ -97,9 +97,7 @@ void utf8print(void* /*arg*/, const char* str)
if (!Utf8toWStr(str, strlen(str), wtemp_buf, wtemp_len))
return;
char temp_buf[6000];
CharToOemBuffW(&wtemp_buf[0], &temp_buf[0], wtemp_len+1);
printf(temp_buf);
wprintf(L"%s", wtemp_buf);
#else
{
printf("%s", str);