From b49bb2fccdc9455e55fb57a9e93fe952f0e7da66 Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Sat, 21 Apr 2018 16:29:10 +0200 Subject: [PATCH] Core/Movement: Fixed PathGenerator::GetNavTerrain returning ground instead of water in fatigue area --- src/server/game/Movement/PathGenerator.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/server/game/Movement/PathGenerator.cpp b/src/server/game/Movement/PathGenerator.cpp index 9af551a23fb..52637c34bf3 100644 --- a/src/server/game/Movement/PathGenerator.cpp +++ b/src/server/game/Movement/PathGenerator.cpp @@ -653,6 +653,7 @@ NavTerrain PathGenerator::GetNavTerrain(float x, float y, float z) if (liquidStatus == LIQUID_MAP_NO_WATER) return NAV_GROUND; + data.type_flags &= ~MAP_LIQUID_TYPE_DARK_WATER; switch (data.type_flags) { case MAP_LIQUID_TYPE_WATER: