*Blackfathom Deeps - Event: Aku'mai, by Tartalo

*Split Personality Achivement, by Destalker
*Halls of Lightning Fixes, by Destalker
    Volkhan fixes + Achievement
    Ionar Fix - without this he resets each time he is invisible, spamming sparks
    Arcing Burn - should be a debuff (and stackable, stackable part NYI :/)
*Naxxramas - Thaddius - the aura shall affect only the character without the proper aura, by Trazom
*Naxxramas - Kelthuzad - some timer adjustments (may need verification or tweaking) by Cass
*Merges by Stryker, thanks to all authors and testers.
[8458] Re-implement SPELL_AURA_MOD_TARGET_ARMOR_PCT in more porper way for weapon dependent cases. Author: VladimirMangos
[8459] Avoid mutiply apply weapon dependent armor penetration bonus for each weapon. Author: VladimirMangos
[8529] check rune cost only if spell has PowerType == POWER_RUNE. Patch provided by yavi. Author: Ambal
[8532] Fixed situation where some items like 42947 were not giving spell power bonus. By: Ambal
[8533] Not remove timed quest and correctly fail when time runs out. Add function to remove timed quest instead of direct access to set. Author: NoFantasy
[8536] Fixed spell 62776. By: Ambal
[8539] Check pet aura range at area aura update. By: Ambal
[8546] Implement battleground bonusweekends call to arms. Also fix typo in auctionmgr. Author: balrok
[8547] Implemented scriptcall: CorpseRemoved(uint32 & /*respawnDelay*/) it will be called when the corpse of the scripted creature get's removed, it's possible to adjust the next respawn inside the script. Author: balrok
[8561] Replace another auras code call by explicit code
[8566] avoid singleton-lock when accessing BattleGroundMGR::isBGWeekend() Proposed by vladimir. Comitter: balrok

--HG--
branch : trunk
This commit is contained in:
maximius
2009-10-09 20:48:55 -07:00
parent 3ccc348b09
commit b4c7a2514d
26 changed files with 278 additions and 78 deletions

View File

@@ -151,6 +151,7 @@ bool Player::UpdateAllStats()
UpdateAllSpellCritChances();
UpdateDefenseBonusesMod();
UpdateShieldBlockValue();
UpdateArmorPenetration();
UpdateSpellDamageAndHealingBonus();
UpdateManaRegen();
UpdateExpertise(BASE_ATTACK);
@@ -625,13 +626,13 @@ void Player::UpdateSpellCritChance(uint32 school)
// Store crit value
SetFloatValue(PLAYER_SPELL_CRIT_PERCENTAGE1 + school, crit);
}
/*
void Player::UpdateArmorPenetration(int32 amount)
{
// Store Rating Value
SetUInt32Value(PLAYER_FIELD_COMBAT_RATING_1 + CR_ARMOR_PENETRATION, amount);
}
*/
void Player::UpdateMeleeHitChances()
{
m_modMeleeHitChance = GetTotalAuraModifier(SPELL_AURA_MOD_HIT_CHANCE);
@@ -687,6 +688,33 @@ void Player::UpdateExpertise(WeaponAttackType attack)
}
}
void Player::UpdateArmorPenetration()
{
m_armorPenetrationPct = GetRatingBonusValue(CR_ARMOR_PENETRATION);
AuraEffectList const& armorAuras = GetAurasByType(SPELL_AURA_MOD_TARGET_ARMOR_PCT);
for(AuraEffectList::const_iterator itr = armorAuras.begin(); itr != armorAuras.end(); ++itr)
{
// affects all weapons
if((*itr)->GetSpellProto()->EquippedItemClass == -1)
{
m_armorPenetrationPct += (*itr)->GetAmount();
continue;
}
// dependent on weapon class
for(uint8 i = 0; i < MAX_ATTACK; ++i)
{
Item *weapon = GetWeaponForAttack(WeaponAttackType(i));
if(weapon && weapon->IsFitToSpellRequirements((*itr)->GetSpellProto()))
{
m_armorPenetrationPct += (*itr)->GetAmount();
break;
}
}
}
}
void Player::ApplyManaRegenBonus(int32 amount, bool apply)
{
m_baseManaRegen+= apply ? amount : -amount;