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Reapply patch about changing modelid_a/h(2) values to modelid1..4, display ids are no longer incorrectly chosen based on player faction.
--HG-- branch : trunk
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@@ -190,10 +190,10 @@ void WorldSession::HandleCreatureQueryOpcode( WorldPacket & recv_data )
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data << uint32(ci->rank); // Creature Rank (elite, boss, etc)
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data << uint32(ci->KillCredit[0]); // new in 3.1, kill credit
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data << uint32(ci->KillCredit[1]); // new in 3.1, kill credit
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data << uint32(ci->DisplayID_A[0]); // modelid_male1
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data << uint32(ci->DisplayID_H[0]); // modelid_female1 ?
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data << uint32(ci->DisplayID_A[1]); // modelid_male2 ?
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data << uint32(ci->DisplayID_H[1]); // modelid_femmale2 ?
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data << uint32(ci->Modelid1); // Modelid1
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data << uint32(ci->Modelid2); // Modelid2
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data << uint32(ci->Modelid3); // Modelid3
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data << uint32(ci->Modelid4); // Modelid4
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data << float(ci->unk16); // unk
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data << float(ci->unk17); // unk
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data << uint8(ci->RacialLeader);
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