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Core/Spells: moved Improved Paladin Auras and Aura Mastery into SpellScripts
Closes #205 Closes #5163 Closes #6809 Closes #7408 Closes #9587
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@@ -136,7 +136,7 @@ bool _SpellScript::EffectAuraNameCheck::Check(SpellInfo const* spellEntry, uint8
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return true;
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if (!spellEntry->Effects[effIndex].ApplyAuraName)
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return false;
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return (effAurName == SPELL_EFFECT_ANY) || (spellEntry->Effects[effIndex].ApplyAuraName == effAurName);
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return (effAurName == SPELL_AURA_ANY) || (spellEntry->Effects[effIndex].ApplyAuraName == effAurName);
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}
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std::string _SpellScript::EffectAuraNameCheck::ToString()
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