From b605f1cc81b71655fc9be8b836aa5685b23aaa02 Mon Sep 17 00:00:00 2001 From: Shauren Date: Sat, 9 May 2015 00:10:56 +0200 Subject: [PATCH] Core/Maps: Restored DataDir functionality accidendally removed earlier (cherry picked from commit 7e801595f42be692fcbd8cbfd3cf6652c75e5db6) --- src/server/game/Maps/Map.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index e8d0448f848..728fdc59f6f 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -180,7 +180,7 @@ void Map::LoadMap(int gx, int gy, bool reload) } // map file name - std::string fileName = Trinity::StringFormat("maps/%03u%02u%02u.map", GetId(), gx, gy); + std::string fileName = Trinity::StringFormat("%smaps/%03u%02u%02u.map", sWorld->GetDataPath().c_str(), GetId(), gx, gy); TC_LOG_DEBUG("maps", "Loading map %s", fileName.c_str()); // loading data GridMaps[gx][gy] = new GridMap();