mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-30 21:57:01 +01:00
Core/Globals: throw some RAII into ObjectMgr, and load templates into vectors
Ref #14274
This commit is contained in:
@@ -107,7 +107,7 @@ public:
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AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(i);
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if (areaEntry)
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{
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int locale = handler->GetSessionDbcLocale();
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uint8 locale = handler->GetSessionDbcLocale();
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std::string name = areaEntry->area_name[locale];
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if (name.empty())
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continue;
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@@ -176,16 +176,19 @@ public:
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uint32 count = 0;
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uint32 maxResults = sWorld->getIntConfig(CONFIG_MAX_RESULTS_LOOKUP_COMMANDS);
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CreatureTemplateContainer const* ctc = sObjectMgr->GetCreatureTemplates();
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for (CreatureTemplateContainer::const_iterator itr = ctc->begin(); itr != ctc->end(); ++itr)
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CreatureTemplateContainer const& ctc = sObjectMgr->GetCreatureTemplates();
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for (auto const& creatureTemplate : ctc)
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{
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uint32 id = itr->second.Entry;
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if (!creatureTemplate)
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continue;
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uint32 id = creatureTemplate->Entry;
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uint8 localeIndex = handler->GetSessionDbLocaleIndex();
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if (CreatureLocale const* creatureLocale = sObjectMgr->GetCreatureLocale(id))
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{
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if (creatureLocale->Name.size() > localeIndex && !creatureLocale->Name[localeIndex].empty())
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{
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std::string name = creatureLocale->Name[localeIndex];
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std::string const& name = creatureLocale->Name[localeIndex];
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if (Utf8FitTo(name, wNamePart))
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{
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@@ -208,7 +211,7 @@ public:
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}
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}
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std::string name = itr->second.Name;
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std::string const& name = creatureTemplate->Name;
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if (name.empty())
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continue;
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@@ -319,7 +322,7 @@ public:
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{
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FactionState const* factionState = target ? target->GetReputationMgr().GetState(factionEntry) : nullptr;
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int locale = handler->GetSessionDbcLocale();
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uint8 locale = handler->GetSessionDbcLocale();
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std::string name = factionEntry->name[locale];
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if (name.empty())
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continue;
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@@ -412,18 +415,21 @@ public:
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uint32 maxResults = sWorld->getIntConfig(CONFIG_MAX_RESULTS_LOOKUP_COMMANDS);
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// Search in `item_template`
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ItemTemplateContainer const* its = sObjectMgr->GetItemTemplateStore();
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for (ItemTemplateContainer::const_iterator itr = its->begin(); itr != its->end(); ++itr)
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ItemTemplateContainer const& its = sObjectMgr->GetItemTemplateStore();
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for (auto const& itemTemplate : its)
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{
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int localeIndex = handler->GetSessionDbLocaleIndex();
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if (!itemTemplate)
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continue;
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uint8 localeIndex = handler->GetSessionDbLocaleIndex();
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if (localeIndex >= 0)
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{
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uint8 ulocaleIndex = uint8(localeIndex);
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if (ItemLocale const* il = sObjectMgr->GetItemLocale(itr->second.ItemId))
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if (ItemLocale const* il = sObjectMgr->GetItemLocale(itemTemplate->ItemId))
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{
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if (il->Name.size() > ulocaleIndex && !il->Name[ulocaleIndex].empty())
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{
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std::string name = il->Name[ulocaleIndex];
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std::string const& name = il->Name[ulocaleIndex];
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if (Utf8FitTo(name, wNamePart))
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{
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@@ -434,9 +440,9 @@ public:
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}
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if (handler->GetSession())
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handler->PSendSysMessage(LANG_ITEM_LIST_CHAT, itr->second.ItemId, itr->second.ItemId, name.c_str());
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handler->PSendSysMessage(LANG_ITEM_LIST_CHAT, itemTemplate->ItemId, itemTemplate->ItemId, name.c_str());
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else
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handler->PSendSysMessage(LANG_ITEM_LIST_CONSOLE, itr->second.ItemId, name.c_str());
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handler->PSendSysMessage(LANG_ITEM_LIST_CONSOLE, itemTemplate->ItemId, name.c_str());
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if (!found)
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found = true;
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@@ -447,7 +453,7 @@ public:
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}
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}
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std::string name = itr->second.Name1;
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std::string const& name = itemTemplate->Name1;
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if (name.empty())
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continue;
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@@ -460,9 +466,9 @@ public:
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}
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if (handler->GetSession())
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handler->PSendSysMessage(LANG_ITEM_LIST_CHAT, itr->second.ItemId, itr->second.ItemId, name.c_str());
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handler->PSendSysMessage(LANG_ITEM_LIST_CHAT, itemTemplate->ItemId, itemTemplate->ItemId, name.c_str());
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else
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handler->PSendSysMessage(LANG_ITEM_LIST_CONSOLE, itr->second.ItemId, name.c_str());
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handler->PSendSysMessage(LANG_ITEM_LIST_CONSOLE, itemTemplate->ItemId, name.c_str());
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if (!found)
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found = true;
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@@ -499,7 +505,7 @@ public:
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ItemSetEntry const* set = sItemSetStore.LookupEntry(id);
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if (set)
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{
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int locale = handler->GetSessionDbcLocale();
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uint8 locale = handler->GetSessionDbcLocale();
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std::string name = set->name[locale];
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if (name.empty())
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continue;
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@@ -564,16 +570,18 @@ public:
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uint32 count = 0;
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uint32 maxResults = sWorld->getIntConfig(CONFIG_MAX_RESULTS_LOOKUP_COMMANDS);
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GameObjectTemplateContainer const* gotc = sObjectMgr->GetGameObjectTemplates();
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for (GameObjectTemplateContainer::const_iterator itr = gotc->begin(); itr != gotc->end(); ++itr)
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GameObjectTemplateContainer const& gotc = sObjectMgr->GetGameObjectTemplates();
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for (auto const& gameObjectTemplate : gotc)
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{
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if (!gameObjectTemplate)
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continue;
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uint8 localeIndex = handler->GetSessionDbLocaleIndex();
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if (GameObjectLocale const* objectLocalte = sObjectMgr->GetGameObjectLocale(itr->second.entry))
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if (GameObjectLocale const* objectLocalte = sObjectMgr->GetGameObjectLocale(gameObjectTemplate->entry))
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{
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if (objectLocalte->Name.size() > localeIndex && !objectLocalte->Name[localeIndex].empty())
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{
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std::string name = objectLocalte->Name[localeIndex];
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std::string const& name = objectLocalte->Name[localeIndex];
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if (Utf8FitTo(name, wNamePart))
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{
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if (maxResults && count++ == maxResults)
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@@ -583,9 +591,9 @@ public:
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}
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if (handler->GetSession())
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handler->PSendSysMessage(LANG_GO_ENTRY_LIST_CHAT, itr->second.entry, itr->second.entry, name.c_str());
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handler->PSendSysMessage(LANG_GO_ENTRY_LIST_CHAT, gameObjectTemplate->entry, gameObjectTemplate->entry, name.c_str());
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else
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handler->PSendSysMessage(LANG_GO_ENTRY_LIST_CONSOLE, itr->second.entry, name.c_str());
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handler->PSendSysMessage(LANG_GO_ENTRY_LIST_CONSOLE, gameObjectTemplate->entry, name.c_str());
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if (!found)
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found = true;
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@@ -595,7 +603,7 @@ public:
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}
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}
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std::string name = itr->second.name;
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std::string const& name = gameObjectTemplate->name;
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if (name.empty())
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continue;
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@@ -608,9 +616,9 @@ public:
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}
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if (handler->GetSession())
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handler->PSendSysMessage(LANG_GO_ENTRY_LIST_CHAT, itr->second.entry, itr->second.entry, name.c_str());
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handler->PSendSysMessage(LANG_GO_ENTRY_LIST_CHAT, gameObjectTemplate->entry, gameObjectTemplate->entry, name.c_str());
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else
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handler->PSendSysMessage(LANG_GO_ENTRY_LIST_CONSOLE, itr->second.entry, name.c_str());
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handler->PSendSysMessage(LANG_GO_ENTRY_LIST_CONSOLE, gameObjectTemplate->entry, name.c_str());
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if (!found)
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found = true;
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@@ -644,12 +652,13 @@ public:
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uint32 count = 0;
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uint32 maxResults = sWorld->getIntConfig(CONFIG_MAX_RESULTS_LOOKUP_COMMANDS);
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ObjectMgr::QuestMap const& qTemplates = sObjectMgr->GetQuestTemplates();
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for (ObjectMgr::QuestMap::const_iterator iter = qTemplates.begin(); iter != qTemplates.end(); ++iter)
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ObjectMgr::QuestContainer const& questTemplates = sObjectMgr->GetQuestTemplates();
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for (auto const& qInfo : questTemplates)
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{
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Quest* qInfo = iter->second;
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if (!qInfo)
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continue;
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int localeIndex = handler->GetSessionDbLocaleIndex();
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uint8 localeIndex = handler->GetSessionDbLocaleIndex();
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if (localeIndex >= 0)
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{
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uint8 ulocaleIndex = uint8(localeIndex);
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@@ -780,7 +789,7 @@ public:
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SkillLineEntry const* skillInfo = sSkillLineStore.LookupEntry(id);
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if (skillInfo)
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{
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int locale = handler->GetSessionDbcLocale();
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uint8 locale = handler->GetSessionDbcLocale();
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std::string name = skillInfo->name[locale];
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if (name.empty())
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continue;
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@@ -868,7 +877,7 @@ public:
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(id);
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if (spellInfo)
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{
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int locale = handler->GetSessionDbcLocale();
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uint8 locale = handler->GetSessionDbcLocale();
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std::string name = spellInfo->SpellName[locale];
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if (name.empty())
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continue;
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@@ -965,7 +974,7 @@ public:
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if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(id))
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{
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int locale = handler->GetSessionDbcLocale();
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uint8 locale = handler->GetSessionDbcLocale();
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std::string name = spellInfo->SpellName[locale];
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if (name.empty())
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{
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@@ -973,49 +982,49 @@ public:
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return true;
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}
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bool known = target && target->HasSpell(id);
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bool learn = (spellInfo->Effects[0].Effect == SPELL_EFFECT_LEARN_SPELL);
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bool known = target && target->HasSpell(id);
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bool learn = (spellInfo->Effects[0].Effect == SPELL_EFFECT_LEARN_SPELL);
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SpellInfo const* learnSpellInfo = sSpellMgr->GetSpellInfo(spellInfo->Effects[0].TriggerSpell);
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SpellInfo const* learnSpellInfo = sSpellMgr->GetSpellInfo(spellInfo->Effects[0].TriggerSpell);
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uint32 talentCost = GetTalentSpellCost(id);
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uint32 talentCost = GetTalentSpellCost(id);
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bool talent = (talentCost > 0);
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bool passive = spellInfo->IsPassive();
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bool active = target && target->HasAura(id);
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bool talent = (talentCost > 0);
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bool passive = spellInfo->IsPassive();
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bool active = target && target->HasAura(id);
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// unit32 used to prevent interpreting uint8 as char at output
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// find rank of learned spell for learning spell, or talent rank
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uint32 rank = talentCost ? talentCost : learn && learnSpellInfo ? learnSpellInfo->GetRank() : spellInfo->GetRank();
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// unit32 used to prevent interpreting uint8 as char at output
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// find rank of learned spell for learning spell, or talent rank
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uint32 rank = talentCost ? talentCost : learn && learnSpellInfo ? learnSpellInfo->GetRank() : spellInfo->GetRank();
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// send spell in "id - [name, rank N] [talent] [passive] [learn] [known]" format
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std::ostringstream ss;
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if (handler->GetSession())
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ss << id << " - |cffffffff|Hspell:" << id << "|h[" << name;
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else
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ss << id << " - " << name;
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// send spell in "id - [name, rank N] [talent] [passive] [learn] [known]" format
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std::ostringstream ss;
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if (handler->GetSession())
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ss << id << " - |cffffffff|Hspell:" << id << "|h[" << name;
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else
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ss << id << " - " << name;
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// include rank in link name
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if (rank)
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ss << handler->GetTrinityString(LANG_SPELL_RANK) << rank;
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// include rank in link name
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if (rank)
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ss << handler->GetTrinityString(LANG_SPELL_RANK) << rank;
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if (handler->GetSession())
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ss << ' ' << localeNames[locale] << "]|h|r";
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else
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ss << ' ' << localeNames[locale];
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if (handler->GetSession())
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ss << ' ' << localeNames[locale] << "]|h|r";
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else
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ss << ' ' << localeNames[locale];
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if (talent)
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ss << handler->GetTrinityString(LANG_TALENT);
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if (passive)
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ss << handler->GetTrinityString(LANG_PASSIVE);
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if (learn)
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ss << handler->GetTrinityString(LANG_LEARN);
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if (known)
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ss << handler->GetTrinityString(LANG_KNOWN);
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if (active)
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ss << handler->GetTrinityString(LANG_ACTIVE);
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if (talent)
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ss << handler->GetTrinityString(LANG_TALENT);
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if (passive)
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ss << handler->GetTrinityString(LANG_PASSIVE);
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if (learn)
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ss << handler->GetTrinityString(LANG_LEARN);
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if (known)
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ss << handler->GetTrinityString(LANG_KNOWN);
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if (active)
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ss << handler->GetTrinityString(LANG_ACTIVE);
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handler->SendSysMessage(ss.str().c_str());
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handler->SendSysMessage(ss.str().c_str());
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}
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else
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handler->SendSysMessage(LANG_COMMAND_NOSPELLFOUND);
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@@ -1047,7 +1056,7 @@ public:
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TaxiNodesEntry const* nodeEntry = sTaxiNodesStore.LookupEntry(id);
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if (nodeEntry)
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{
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int locale = handler->GetSessionDbcLocale();
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uint8 locale = handler->GetSessionDbcLocale();
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std::string name = nodeEntry->name[locale];
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if (name.empty())
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continue;
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@@ -1185,7 +1194,7 @@ public:
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if (titleInfo)
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{
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/// @todo: implement female support
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int locale = handler->GetSessionDbcLocale();
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uint8 locale = handler->GetSessionDbcLocale();
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std::string name = titleInfo->nameMale[locale];
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if (name.empty())
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continue;
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@@ -1342,31 +1342,31 @@ public:
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TC_LOG_DEBUG("misc", handler->GetTrinityString(LANG_ADDITEMSET), itemSetId);
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bool found = false;
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ItemTemplateContainer const* its = sObjectMgr->GetItemTemplateStore();
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for (ItemTemplateContainer::const_iterator itr = its->begin(); itr != its->end(); ++itr)
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ItemTemplateContainer const& its = sObjectMgr->GetItemTemplateStore();
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for (auto const& itemTemplate : its)
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{
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if (itr->second.ItemSet == itemSetId)
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if (!itemTemplate || itemTemplate->ItemSet != itemSetId)
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continue;
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found = true;
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ItemPosCountVec dest;
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InventoryResult msg = playerTarget->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemTemplate->ItemId, 1);
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if (msg == EQUIP_ERR_OK)
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{
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found = true;
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ItemPosCountVec dest;
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InventoryResult msg = playerTarget->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itr->second.ItemId, 1);
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if (msg == EQUIP_ERR_OK)
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{
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Item* item = playerTarget->StoreNewItem(dest, itr->second.ItemId, true);
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Item* item = playerTarget->StoreNewItem(dest, itemTemplate->ItemId, true);
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// remove binding (let GM give it to another player later)
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if (player == playerTarget)
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item->SetBinding(false);
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// remove binding (let GM give it to another player later)
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if (player == playerTarget)
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item->SetBinding(false);
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player->SendNewItem(item, 1, false, true);
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if (player != playerTarget)
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playerTarget->SendNewItem(item, 1, true, false);
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}
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else
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{
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player->SendEquipError(msg, nullptr, nullptr, itr->second.ItemId);
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handler->PSendSysMessage(LANG_ITEM_CANNOT_CREATE, itr->second.ItemId, 1);
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}
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player->SendNewItem(item, 1, false, true);
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if (player != playerTarget)
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playerTarget->SendNewItem(item, 1, true, false);
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}
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else
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{
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player->SendEquipError(msg, nullptr, nullptr, itemTemplate->ItemId);
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handler->PSendSysMessage(LANG_ITEM_CANNOT_CREATE, itemTemplate->ItemId, 1);
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}
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}
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@@ -81,15 +81,15 @@ public:
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}
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// check item starting quest (it can work incorrectly if added without item in inventory)
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ItemTemplateContainer const* itc = sObjectMgr->GetItemTemplateStore();
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ItemTemplateContainer::const_iterator result = std::find_if(itc->begin(), itc->end(), [quest](ItemTemplateContainer::value_type const& value)
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ItemTemplateContainer const& itc = sObjectMgr->GetItemTemplateStore();
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auto itr = std::find_if(std::begin(itc), std::end(itc), [quest](ItemTemplateContainer::value_type const& value)
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{
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return value.second.StartQuest == quest->GetQuestId();
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return value && value->StartQuest == quest->GetQuestId();
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});
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if (result != itc->end())
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if (itr != std::end(itc))
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{
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handler->PSendSysMessage(LANG_COMMAND_QUEST_STARTFROMITEM, entry, result->second.ItemId);
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handler->PSendSysMessage(LANG_COMMAND_QUEST_STARTFROMITEM, entry, (*itr)->ItemId);
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handler->SetSentErrorMessage(true);
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return false;
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}
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