From b684ba21f4787d69bcea18c9388ed23bb5d8a331 Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Wed, 18 Jul 2018 17:47:35 +0200 Subject: [PATCH] Scripts/LCT: fixed threat apply order for Frenzied Crocolisks --- .../Kalimdor/LostCityOfTheTolvir/boss_lockmaw_and_augh.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/server/scripts/Kalimdor/LostCityOfTheTolvir/boss_lockmaw_and_augh.cpp b/src/server/scripts/Kalimdor/LostCityOfTheTolvir/boss_lockmaw_and_augh.cpp index 5c2f9409ac7..646c6fb2f63 100644 --- a/src/server/scripts/Kalimdor/LostCityOfTheTolvir/boss_lockmaw_and_augh.cpp +++ b/src/server/scripts/Kalimdor/LostCityOfTheTolvir/boss_lockmaw_and_augh.cpp @@ -414,8 +414,8 @@ class npc_lockmaw_frenzied_crocolisk : public CreatureScript if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, ScentOfBloodTargetSelector())) { DoCastSelf(SPELL_STEALTHED); - me->AI()->AttackStart(target); - target->AddThreat(me, 50000000.0f); + me->AddThreat(target, 50000000.0f); + AttackStart(target); } break; default: