mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-19 08:55:32 +01:00
*Update to Mangos 6902. Source: Mangos.
*Skipped rev: rev 6893, some code about waypoint movement. --HG-- branch : trunk
This commit is contained in:
@@ -52,7 +52,7 @@ ObjectGridRespawnMover::Visit(CreatureMapType &m)
|
||||
{
|
||||
// creature in unloading grid can have respawn point in another grid
|
||||
// if it will be unloaded then it will not respawn in original grid until unload/load original grid
|
||||
// move to respwn point to prevent this case. For player view in respawn grid this wll be normal respawn.
|
||||
// move to respawn point to prevent this case. For player view in respawn grid this will be normal respawn.
|
||||
for(CreatureMapType::iterator iter=m.begin(), next; iter != m.end(); iter = next)
|
||||
{
|
||||
next = iter; ++next;
|
||||
|
||||
Reference in New Issue
Block a user