From b6f8ecbefc19c6570c311609890a687eba2ad7c9 Mon Sep 17 00:00:00 2001 From: ariel- Date: Mon, 14 Nov 2016 01:53:25 -0300 Subject: [PATCH] Core/GameObject: use a friendly trigger for positive spells. Fixes an issue with Skadi Harpoons. Note to self: should actually implement GameObject casting already :/ --- src/server/game/Entities/GameObject/GameObject.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index d08df3b66bd..eeebb762c00 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -1900,7 +1900,7 @@ void GameObject::CastSpell(Unit* target, uint32 spellId, TriggerCastFlags trigge } else { - trigger->setFaction(14); + trigger->setFaction(spellInfo->IsPositive() ? 35 : 14); // Set owner guid for target if no owner available - needed by trigger auras // - trigger gets despawned and there's no caster avalible (see AuraEffect::TriggerSpell()) trigger->CastSpell(target ? target : trigger, spellInfo, triggered, nullptr, nullptr, target ? target->GetGUID() : ObjectGuid::Empty);