mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-21 17:54:48 +01:00
Core/Misc: Fixed deprecation warnings for c++20
(cherry picked from commit ba9bbbc9d0)
This commit is contained in:
@@ -34,6 +34,7 @@ EndScriptData */
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struct RBACCommandData
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{
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RBACCommandData(rbac::RBACData* rbac_, bool needDelete_) : rbac(rbac_), needDelete(needDelete_) { }
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RBACCommandData(RBACCommandData const&) = delete;
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~RBACCommandData()
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{
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@@ -472,7 +472,7 @@ struct npc_eye_of_acherus : public ScriptedAI
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break;
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case EVENT_LAUNCH_TOWARDS_DESTINATION:
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{
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std::function<void(Movement::MoveSplineInit&)> initializer = [=](Movement::MoveSplineInit& init)
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std::function<void(Movement::MoveSplineInit&)> initializer = [=, me = me](Movement::MoveSplineInit& init)
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{
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Movement::PointsArray path(EyeOfAcherusPath, EyeOfAcherusPath + EyeOfAcherusPathSize);
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init.MovebyPath(path);
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@@ -710,7 +710,7 @@ class boss_gazakroth : public CreatureScript
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if (firebolt_timer <= diff)
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{
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DoCastVictim(SPELL_FIREBOLT, false);
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firebolt_timer = 0.7 * IN_MILLISECONDS;
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firebolt_timer = 700;
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}
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else
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firebolt_timer -= diff;
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@@ -306,12 +306,12 @@ class npc_chromie_start : public CreatureScript
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{
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InitGossipMenuFor(player, GOSSIP_MENU_INITIAL);
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if (player->CanBeGameMaster()) // GM instance state override menu
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AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "[GM] Access instance control panel", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + GOSSIP_OFFSET_OPEN_GM_MENU);
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AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "[GM] Access instance control panel", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + AsUnderlyingType(GOSSIP_OFFSET_OPEN_GM_MENU));
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uint32 state = instance->GetData(DATA_INSTANCE_PROGRESS);
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if (state < PURGE_STARTING)
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{
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AddGossipItemFor(player, GOSSIP_MENU_INITIAL, GOSSIP_OPTION_EXPLAIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + GOSSIP_OFFSET_EXPLAIN);
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AddGossipItemFor(player, GOSSIP_MENU_INITIAL, GOSSIP_OPTION_EXPLAIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + AsUnderlyingType(GOSSIP_OFFSET_EXPLAIN));
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{
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bool shouldAddSkipGossip = true;
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Map::PlayerList const& players = instance->instance->GetPlayers();
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@@ -329,13 +329,13 @@ class npc_chromie_start : public CreatureScript
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}
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}
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if (shouldAddSkipGossip)
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AddGossipItemFor(player, GOSSIP_MENU_INITIAL, GOSSIP_OPTION_SKIP, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + GOSSIP_OFFSET_SKIP);
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AddGossipItemFor(player, GOSSIP_MENU_INITIAL, GOSSIP_OPTION_SKIP, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + AsUnderlyingType(GOSSIP_OFFSET_SKIP));
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}
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SendGossipMenuFor(player, GOSSIP_TEXT_INITIAL, me->GetGUID());
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}
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else
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{
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AddGossipItemFor(player, GOSSIP_MENU_INITIAL, GOSSIP_OPTION_TELEPORT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + GOSSIP_OFFSET_TELEPORT);
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AddGossipItemFor(player, GOSSIP_MENU_INITIAL, GOSSIP_OPTION_TELEPORT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + AsUnderlyingType(GOSSIP_OFFSET_TELEPORT));
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SendGossipMenuFor(player, GOSSIP_TEXT_TELEPORT, me->GetGUID());
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}
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}
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@@ -352,12 +352,12 @@ class npc_chromie_start : public CreatureScript
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{
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case GOSSIP_OFFSET_EXPLAIN:
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InitGossipMenuFor(player, GOSSIP_MENU_EXPLAIN_1);
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AddGossipItemFor(player, GOSSIP_MENU_EXPLAIN_1, GOSSIP_OPTION_EXPLAIN_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + GOSSIP_OFFSET_EXPLAIN_1);
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AddGossipItemFor(player, GOSSIP_MENU_EXPLAIN_1, GOSSIP_OPTION_EXPLAIN_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + AsUnderlyingType(GOSSIP_OFFSET_EXPLAIN_1));
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SendGossipMenuFor(player, GOSSIP_TEXT_EXPLAIN_1, me->GetGUID());
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break;
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case GOSSIP_OFFSET_SKIP:
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InitGossipMenuFor(player, GOSSIP_MENU_SKIP_1);
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AddGossipItemFor(player, GOSSIP_MENU_SKIP_1, GOSSIP_OPTION_SKIP_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + GOSSIP_OFFSET_SKIP_1);
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AddGossipItemFor(player, GOSSIP_MENU_SKIP_1, GOSSIP_OPTION_SKIP_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + AsUnderlyingType(GOSSIP_OFFSET_SKIP_1));
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SendGossipMenuFor(player, GOSSIP_TEXT_SKIP_1, me->GetGUID());
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break;
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case GOSSIP_OFFSET_SKIP_1:
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@@ -369,7 +369,7 @@ class npc_chromie_start : public CreatureScript
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break;
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case GOSSIP_OFFSET_EXPLAIN_1:
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InitGossipMenuFor(player, GOSSIP_MENU_EXPLAIN_2);
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AddGossipItemFor(player, GOSSIP_MENU_EXPLAIN_2, GOSSIP_OPTION_EXPLAIN_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + GOSSIP_OFFSET_EXPLAIN_2);
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AddGossipItemFor(player, GOSSIP_MENU_EXPLAIN_2, GOSSIP_OPTION_EXPLAIN_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + AsUnderlyingType(GOSSIP_OFFSET_EXPLAIN_2));
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SendGossipMenuFor(player, GOSSIP_TEXT_EXPLAIN_2, me->GetGUID());
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break;
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case GOSSIP_OFFSET_EXPLAIN_2:
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@@ -379,16 +379,16 @@ class npc_chromie_start : public CreatureScript
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me->CastSpell(player, SPELL_SUMMON_ARCANE_DISRUPTOR);
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break;
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case GOSSIP_OFFSET_OPEN_GM_MENU:
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AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Teleport all players to Arthas", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + GOSSIP_OFFSET_GM_INITIAL);
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AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Teleport all players to Arthas", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + AsUnderlyingType(GOSSIP_OFFSET_GM_INITIAL));
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for (uint32 state = 1; state <= COMPLETE; state = state << 1)
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{
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if (GetStableStateFor(COSProgressStates(state)) == state)
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AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, Trinity::StringFormat("Set instance progress to 0x%05X", state).c_str(), GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + GOSSIP_OFFSET_GM_INITIAL + state);
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AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, Trinity::StringFormat("Set instance progress to 0x%05X", state), GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + AsUnderlyingType(GOSSIP_OFFSET_GM_INITIAL) + state);
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}
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for (uint32 state = 1; state <= COMPLETE; state = state << 1)
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{
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if (GetStableStateFor(COSProgressStates(state)) != state)
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AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, Trinity::StringFormat("Force state to 0x%05X (UNSTABLE)", state).c_str(), GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + GOSSIP_OFFSET_GM_INITIAL + state);
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AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, Trinity::StringFormat("Force state to 0x%05X (UNSTABLE)", state), GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + AsUnderlyingType(GOSSIP_OFFSET_GM_INITIAL) + state);
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}
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SendGossipMenuFor(player, GOSSIP_TEXT_SKIP_1, me->GetGUID());
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break;
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@@ -404,7 +404,7 @@ class npc_chromie_start : public CreatureScript
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if (!player->CanBeGameMaster())
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break;
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if (InstanceScript* instance = me->GetInstanceScript())
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instance->SetData(DATA_GM_OVERRIDE, action - GOSSIP_ACTION_INFO_DEF - GOSSIP_OFFSET_GM_INITIAL);
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instance->SetData(DATA_GM_OVERRIDE, action - GOSSIP_ACTION_INFO_DEF - AsUnderlyingType(GOSSIP_OFFSET_GM_INITIAL));
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break;
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}
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return false;
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@@ -514,7 +514,7 @@ class npc_chromie_middle : public CreatureScript
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player->PrepareQuestMenu(me->GetGUID());
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if (Instance->GetData(DATA_INSTANCE_PROGRESS) == CRATES_DONE)
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AddGossipItemFor(player, GOSSIP_MENU_STEP1, GOSSIP_OPTION_STEP1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + GOSSIP_OFFSET_STEP1);
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AddGossipItemFor(player, GOSSIP_MENU_STEP1, GOSSIP_OPTION_STEP1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + AsUnderlyingType(GOSSIP_OFFSET_STEP1));
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SendGossipMenuFor(player, GOSSIP_TEXT_STEP1, me->GetGUID());
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return true;
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}
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@@ -527,12 +527,12 @@ class npc_chromie_middle : public CreatureScript
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{
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case GOSSIP_OFFSET_STEP1:
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InitGossipMenuFor(player, GOSSIP_MENU_STEP2);
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AddGossipItemFor(player, GOSSIP_MENU_STEP2, GOSSIP_OPTION_STEP2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + GOSSIP_OFFSET_STEP2);
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AddGossipItemFor(player, GOSSIP_MENU_STEP2, GOSSIP_OPTION_STEP2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + AsUnderlyingType(GOSSIP_OFFSET_STEP2));
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SendGossipMenuFor(player, GOSSIP_TEXT_STEP2, me->GetGUID());
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break;
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case GOSSIP_OFFSET_STEP2:
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InitGossipMenuFor(player, GOSSIP_MENU_STEP3);
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AddGossipItemFor(player, GOSSIP_MENU_STEP3, GOSSIP_OPTION_STEP3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + GOSSIP_OFFSET_STEP3);
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AddGossipItemFor(player, GOSSIP_MENU_STEP3, GOSSIP_OPTION_STEP3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + AsUnderlyingType(GOSSIP_OFFSET_STEP3));
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SendGossipMenuFor(player, GOSSIP_TEXT_STEP3, me->GetGUID());
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break;
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case GOSSIP_OFFSET_STEP3:
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@@ -60,12 +60,13 @@ enum Sound
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enum Misc
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{
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PULL_RANGE = 50,
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ABUSE_BUG_RANGE = 20,
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VEKLOR_DIST = 20, // VL will not come to melee when attacking
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TELEPORTTIME = 30000
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};
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static constexpr float PULL_RANGE = 50.0f;
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struct boss_twinemperorsAI : public BossAI
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{
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boss_twinemperorsAI(Creature* creature): BossAI(creature, DATA_TWIN_EMPERORS)
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@@ -436,12 +436,12 @@ public:
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break;
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case PHASE_PLANT_FIRST_STAND: // plant first explosives stage 1 stand
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me->SetStandState(UNIT_STAND_STATE_STAND);
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_moveTimer = 0.5* IN_MILLISECONDS;
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_moveTimer = 0.5* AsUnderlyingType(IN_MILLISECONDS);
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_phase = PHASE_PLANT_FIRST_WORK;
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break;
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case PHASE_PLANT_FIRST_WORK: // plant first explosives stage 2 work
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Talk(SAY_LEGOSO_4);
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_moveTimer = 17.5 * IN_MILLISECONDS;
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_moveTimer = 17.5 * AsUnderlyingType(IN_MILLISECONDS);
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_phase = PHASE_PLANT_FIRST_FINISH;
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break;
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case PHASE_PLANT_FIRST_FINISH: // plant first explosives finish
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@@ -455,7 +455,7 @@ public:
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// force runoff movement so he will not screw up next waypoint
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me->GetMotionMaster()->MovePoint(WP_EXPLOSIVES_FIRST_RUNOFF, -1955.6f, -10669.8f, 110.65f, false);
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Talk(SAY_LEGOSO_5);
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_moveTimer = 1.5 * IN_MILLISECONDS;
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_moveTimer = 1.5 * AsUnderlyingType(IN_MILLISECONDS);
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_phase = PHASE_CONTINUE;
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break;
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case PHASE_PLANT_FIRST_TIMER_1: // first explosives detonate timer 1
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@@ -661,7 +661,7 @@ public:
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SetEscortPaused(true);
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me->SetFacingToObject(player);
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Talk(SAY_LEGOSO_1);
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_moveTimer = 2.5 * IN_MILLISECONDS;
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_moveTimer = 2.5 * AsUnderlyingType(IN_MILLISECONDS);
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_phase = PHASE_CONTINUE;
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break;
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case WP_EXPLOSIVES_FIRST_POINT:
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@@ -681,7 +681,7 @@ public:
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break;
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case WP_DEBUG_1:
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SetEscortPaused(true);
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_moveTimer = 0.5 * IN_MILLISECONDS;
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_moveTimer = 0.5 * AsUnderlyingType(IN_MILLISECONDS);
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_phase = PHASE_WP_26;
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break;
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case WP_SIRONAS_HILL:
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@@ -708,12 +708,12 @@ public:
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}
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case WP_EXPLOSIVES_SECOND_BATTLEROAR:
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SetEscortPaused(true);
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_moveTimer = 0.2 * IN_MILLISECONDS;
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_moveTimer = 0.2 * AsUnderlyingType(IN_MILLISECONDS);
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_phase = PHASE_MEET_SIRONAS_ROAR;
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break;
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case WP_EXPLOSIVES_SECOND_PLANT:
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SetEscortPaused(true);
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_moveTimer = 0.5 * IN_MILLISECONDS;
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_moveTimer = 0.5 * AsUnderlyingType(IN_MILLISECONDS);
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_phase = PHASE_PLANT_SECOND_KNEEL;
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break;
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case WP_EXPLOSIVES_SECOND_DETONATE:
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@@ -879,7 +879,7 @@ public:
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Player* groupMember = nullptr;
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uint8 GroupMemberCount = 0;
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uint8 DeadMemberCount = 0;
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//uint8 DeadMemberCount = 0;
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uint8 FailedMemberCount = 0;
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Group::MemberSlotList const& members = EventGroup->GetMemberSlots();
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@@ -896,8 +896,8 @@ public:
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}
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++GroupMemberCount;
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if (groupMember->isDead())
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++DeadMemberCount;
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//if (groupMember->isDead())
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// ++DeadMemberCount;
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}
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if (GroupMemberCount == FailedMemberCount || !player->IsWithinDistInMap(me, EVENT_AREA_RADIUS))
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@@ -198,7 +198,7 @@ struct npc_webwrap : public NullCreatureAI
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victimGUID = guid;
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if (Unit* victim = ObjectAccessor::GetUnit(*me, victimGUID))
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{
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visibleTimer = (me->GetDistance2d(victim)/WEB_WRAP_MOVE_SPEED + 0.5f) * IN_MILLISECONDS;
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visibleTimer = (me->GetDistance2d(victim) / WEB_WRAP_MOVE_SPEED + 0.5f) * AsUnderlyingType(IN_MILLISECONDS);
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victim->CastSpell(victim, SPELL_WEB_WRAP, me->GetGUID());
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}
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}
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@@ -57,10 +57,11 @@ enum Creatures
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enum Misc
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{
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DATA_MAX_SPARKS = 5,
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DATA_MAX_SPARK_DISTANCE = 90, // Distance to boss - prevent runs through the whole instance
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DATA_POINT_CALLBACK = 0
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};
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static constexpr float DATA_MAX_SPARK_DISTANCE = 90; // Distance to boss - prevent runs through the whole instance
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/*######
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## Boss Ionar
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######*/
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@@ -306,8 +306,8 @@ public:
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if (Unit* owner = pet->ToPet()->GetOwner())
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{
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int32 fire = owner->GetInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FIRE) - owner->GetInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_FIRE);
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int32 shadow = owner->GetInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_SHADOW) - owner->GetInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_SHADOW);
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int32 fire = owner->GetInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + AsUnderlyingType(SPELL_SCHOOL_FIRE)) - owner->GetInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + AsUnderlyingType(SPELL_SCHOOL_FIRE));
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int32 shadow = owner->GetInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + AsUnderlyingType(SPELL_SCHOOL_SHADOW)) - owner->GetInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + AsUnderlyingType(SPELL_SCHOOL_SHADOW));
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int32 maximum = (fire > shadow) ? fire : shadow;
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if (maximum < 0)
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maximum = 0;
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@@ -334,8 +334,8 @@ public:
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if (Unit* owner = pet->ToPet()->GetOwner())
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{
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//the damage bonus used for pets is either fire or shadow damage, whatever is higher
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int32 fire = owner->GetInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FIRE) - owner->GetInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_FIRE);
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int32 shadow = owner->GetInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_SHADOW) - owner->GetInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_SHADOW);
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int32 fire = owner->GetInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + AsUnderlyingType(SPELL_SCHOOL_FIRE)) - owner->GetInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + AsUnderlyingType(SPELL_SCHOOL_FIRE));
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int32 shadow = owner->GetInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + AsUnderlyingType(SPELL_SCHOOL_SHADOW)) - owner->GetInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + AsUnderlyingType(SPELL_SCHOOL_SHADOW));
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int32 maximum = (fire > shadow) ? fire : shadow;
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float bonusDamage = 0.0f;
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@@ -727,7 +727,7 @@ class spell_warl_life_tap : public SpellScript
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int32 base = GetEffectInfo(effIndex).CalcValue();
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float penalty = caster->CalculateSpellpowerCoefficientLevelPenalty(GetSpellInfo());
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float fmana = (float)base + caster->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_SHADOW) * 0.5f * penalty;
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float fmana = (float)base + caster->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + AsUnderlyingType(SPELL_SCHOOL_SHADOW)) * 0.5f * penalty;
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// Improved Life Tap mod
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if (AuraEffect const* aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_WARLOCK, WARLOCK_ICON_ID_IMPROVED_LIFE_TAP, 0))
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@@ -2085,7 +2085,7 @@ class npc_train_wrecker : public CreatureScript
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{
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me->SetFacingTo(target->GetOrientation());
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me->HandleEmoteCommand(EMOTE_ONESHOT_ATTACK1H);
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_timer = 1.5 * IN_MILLISECONDS;
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_timer = 1.5 * AsUnderlyingType(IN_MILLISECONDS);
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_nextAction = EVENT_DO_WRECK;
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}
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else
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