From b7984e132c0d00bfbb6419eea5afc20deaa69f7d Mon Sep 17 00:00:00 2001 From: Treeston Date: Wed, 12 Sep 2018 14:28:49 +0200 Subject: [PATCH] Core/Unit: Successfully (?) prevented the zombie apocalypse. Corpses can no longer gain HP. Closes #22409. --- src/server/game/Entities/Unit/Unit.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index d35b4684067..d2274f59581 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -9828,7 +9828,7 @@ void Unit::SetLevel(uint8 lvl) void Unit::SetHealth(uint32 val) { - if (getDeathState() == JUST_DIED) + if (getDeathState() == JUST_DIED || getDeathState() == CORPSE) val = 0; else if (GetTypeId() == TYPEID_PLAYER && getDeathState() == DEAD) val = 1;