*fix visibility for trigger creatures

NOTE: if you see any trigger (in player mode) with a visible model (DB bug), please report creature entry + modelid in bugtracker

--HG--
branch : trunk
This commit is contained in:
Rat
2010-04-21 13:55:43 +02:00
parent b0daeeb4ab
commit b7a44ae2ba
2 changed files with 7 additions and 6 deletions

View File

@@ -585,14 +585,14 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
if (target->isGameMaster())
{
if (cinfo->Modelid1)
*data << cinfo->Modelid1;
*data << cinfo->Modelid1;//Modelid1 is a visible model for gms
else
*data << 17519; // world invisible trigger's model
}
else
{
if (cinfo->Modelid3)
*data << cinfo->Modelid3;
if (cinfo->Modelid2)
*data << cinfo->Modelid2;//Modelid2 is an invisible model for players
else
*data << 11686; // world invisible trigger's model
}