From b7f63b29a0bef27b25fd82ce0a083db8985ed45e Mon Sep 17 00:00:00 2001 From: Killyana Date: Wed, 24 Apr 2019 20:08:07 +0200 Subject: [PATCH] Core/GameObject: Remove summoned gobs properly from the map without effecting other cases Ref https://github.com/TrinityCore/TrinityCore/commit/0e8e3828f48120629b642d0de1db704fd0bb86cb Ref #23115 (cherry picked from commit 9db64666dc30b1f8cad904bf8aeea1c9daf41c95) # Conflicts: # src/server/game/Entities/GameObject/GameObject.cpp --- src/server/game/Entities/GameObject/GameObject.cpp | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index abc07c6eb38..a65b0c57ae0 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -693,17 +693,17 @@ void GameObject::Update(uint32 diff) if (!m_respawnDelayTime) return; - if (!m_spawnId) - { - m_respawnTime = 0; - Delete(); - return; - } + if (!m_spawnedByDefault && m_spawnId) + { + m_respawnTime = 0; + DestroyForNearbyPlayers(); + return; + } if (!m_spawnedByDefault) { m_respawnTime = 0; - DestroyForNearbyPlayers(); + Delete(); return; }