Scripts: Update Silithus Wind Stones (#27700)

* Despawn Wind Stone after use, allow it to respawn (remove GO_FLAG_NODESPAWN on initialize)
* Re-check twilight set aura on GossipSelect (don't allow to summon without wearing set)
* Fix spell Abyssal Punisment (24803) not casting when interacting with stone without required items
* Fix miniboss not despawning after leaving combat
* Fix possible exploit of spawning many minibosses from a single wind stone spawn
* Improve creature scripts
* Set correct respawn time for wind stones

Closes #27698 Closes #26814
This commit is contained in:
anzz1
2022-02-04 17:22:55 +02:00
committed by GitHub
parent a8475e5d70
commit b8059ec6e7
2 changed files with 210 additions and 61 deletions

View File

@@ -1059,8 +1059,7 @@ enum WSSpells
SPELL_ROYAL_EARTH = 24792,
SPELL_ROYAL_WATER = 24793,
SPELL_PUNISHMENT = 24803,
SPELL_SPAWN_IN = 25035
SPELL_PUNISHMENT = 24803
};
enum WSGossip
@@ -1131,13 +1130,6 @@ enum WS
AIR = 0x8
};
enum WSTexts
{
SAY_TEMPLAR_AGGRO = 0,
SAY_DUKE_AGGRO = 0,
YELL_ROYAL_AGGRO = 0
};
class go_wind_stone : public GameObjectScript
{
public:
@@ -1148,7 +1140,9 @@ class go_wind_stone : public GameObjectScript
go_wind_stoneAI(GameObject* go) : GameObjectAI(go) { }
private:
uint8 GetPlayerRank(Player* player) // For random summoning
bool isSummoning = false;
uint8 GetPlayerTwilightSetRank(Player* player) // For random summoning
{
bool setAura = player->HasAura(AURA_TWILIGHT_SET);
bool medallionAura = player->HasAura(AURA_MEDALLION);
@@ -1164,7 +1158,7 @@ class go_wind_stone : public GameObjectScript
return 0;
}
uint8 GetItems(Player* player, WS type)
uint8 GetSummonItems(Player* player, WS type)
{
uint8 result = 0x0;
@@ -1214,41 +1208,25 @@ class go_wind_stone : public GameObjectScript
void SummonNPC(GameObject* go, Player* player, uint32 npc, uint32 spell)
{
player->CastSpell(player, spell);
TempSummon* summons = go->SummonCreature(npc, go->GetPositionX(), go->GetPositionY(), go->GetPositionZ(), player->GetOrientation() - float(M_PI), TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 10min);
summons->CastSpell(summons, SPELL_SPAWN_IN, false);
switch (summons->GetEntry())
{
case NPC_TEMPLAR_FIRE:
case NPC_TEMPLAR_WATER:
case NPC_TEMPLAR_AIR:
case NPC_TEMPLAR_EARTH:
summons->AI()->Talk(SAY_TEMPLAR_AGGRO, player);
break;
isSummoning = true;
case NPC_DUKE_FIRE:
case NPC_DUKE_WATER:
case NPC_DUKE_EARTH:
case NPC_DUKE_AIR:
summons->AI()->Talk(SAY_DUKE_AGGRO, player);
break;
case NPC_ROYAL_FIRE:
case NPC_ROYAL_AIR:
case NPC_ROYAL_EARTH:
case NPC_ROYAL_WATER:
summons->AI()->Talk(YELL_ROYAL_AGGRO, player);
break;
}
summons->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
summons->EngageWithTarget(player);
player->SummonCreature(npc, go->GetPositionX(), go->GetPositionY(), go->GetPositionZ(), player->GetOrientation() - float(M_PI), TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5min);
me->CastSpell(player, spell);
me->DespawnOrUnsummon(1100ms);
}
public:
bool OnGossipHello(Player* player) override
{
uint8 rank = GetPlayerRank(player);
// fix possible exploit
if (isSummoning)
{
return true;
}
uint8 rank = GetPlayerTwilightSetRank(player);
uint32 gossipId = me->GetGOInfo()->GetGossipMenuId();
switch (gossipId)
{
case GOSSIP_ID_LESSER_WS:
@@ -1257,11 +1235,11 @@ class go_wind_stone : public GameObjectScript
AddGossipItemFor(player, GOSSIP_ID_LESSER_WS, OPTION_ID_WS_RANDOM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
else
{
me->CastSpell(player, SPELL_PUNISHMENT);
player->CastSpell(player, SPELL_PUNISHMENT, true);
break;
}
uint8 item = GetItems(player, TEMPLAR);
uint8 item = GetSummonItems(player, TEMPLAR);
if (item & FIRE)
AddGossipItemFor(player, GOSSIP_ID_LESSER_WS, OPTION_ID_1_CRIMSON, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
if (item & WATER)
@@ -1278,11 +1256,11 @@ class go_wind_stone : public GameObjectScript
AddGossipItemFor(player, GOSSIP_ID_WIND_STONE, OPTION_ID_WS_RANDOM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
else
{
me->CastSpell(player, SPELL_PUNISHMENT);
player->CastSpell(player, SPELL_PUNISHMENT, true);
break;
}
uint8 item = GetItems(player, DUKE);
uint8 item = GetSummonItems(player, DUKE);
if (item & FIRE)
AddGossipItemFor(player, GOSSIP_ID_WIND_STONE, OPTION_ID_1_CYNDERS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
if (item & WATER)
@@ -1299,11 +1277,11 @@ class go_wind_stone : public GameObjectScript
AddGossipItemFor(player, GOSSIP_ID_GREATER_WS, OPTION_ID_WS_RANDOM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
else
{
me->CastSpell(player, SPELL_PUNISHMENT);
player->CastSpell(player, SPELL_PUNISHMENT, true);
break;
}
uint8 item = GetItems(player, ROYAL);
uint8 item = GetSummonItems(player, ROYAL);
if (item & FIRE)
AddGossipItemFor(player, GOSSIP_ID_GREATER_WS, OPTION_ID_1_SKALDRENOX, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 12);
if (item & WATER)
@@ -1328,54 +1306,107 @@ class go_wind_stone : public GameObjectScript
ClearGossipMenuFor(player);
player->PlayerTalkClass->SendCloseGossip();
// fix possible exploit
if (isSummoning)
{
return true;
}
uint8 rank = GetPlayerTwilightSetRank(player);
switch (action)
{
case GOSSIP_ACTION_INFO_DEF + 1:
SummonNPC(me, player, RAND(NPC_TEMPLAR_WATER, NPC_TEMPLAR_FIRE, NPC_TEMPLAR_EARTH, NPC_TEMPLAR_AIR), SPELL_TEMPLAR_RANDOM);
if (rank >= 1)
{
SummonNPC(me, player, RAND(NPC_TEMPLAR_WATER, NPC_TEMPLAR_FIRE, NPC_TEMPLAR_EARTH, NPC_TEMPLAR_AIR), SPELL_TEMPLAR_RANDOM);
}
break;
case GOSSIP_ACTION_INFO_DEF + 2:
SummonNPC(me, player, NPC_TEMPLAR_FIRE, SPELL_TEMPLAR_FIRE);
if (rank >= 1)
{
SummonNPC(me, player, NPC_TEMPLAR_FIRE, SPELL_TEMPLAR_FIRE);
}
break;
case GOSSIP_ACTION_INFO_DEF + 3:
SummonNPC(me, player, NPC_TEMPLAR_WATER, SPELL_TEMPLAR_WATER);
if (rank >= 1)
{
SummonNPC(me, player, NPC_TEMPLAR_WATER, SPELL_TEMPLAR_WATER);
}
break;
case GOSSIP_ACTION_INFO_DEF + 4:
SummonNPC(me, player, NPC_TEMPLAR_EARTH, SPELL_TEMPLAR_EARTH);
if (rank >= 1)
{
SummonNPC(me, player, NPC_TEMPLAR_EARTH, SPELL_TEMPLAR_EARTH);
}
break;
case GOSSIP_ACTION_INFO_DEF + 5:
SummonNPC(me, player, NPC_TEMPLAR_AIR, SPELL_TEMPLAR_AIR);
if (rank >= 1)
{
SummonNPC(me, player, NPC_TEMPLAR_AIR, SPELL_TEMPLAR_AIR);
}
break;
case GOSSIP_ACTION_INFO_DEF + 6:
SummonNPC(me, player, RAND(NPC_DUKE_FIRE, NPC_DUKE_WATER, NPC_DUKE_EARTH, NPC_DUKE_AIR), SPELL_DUKE_RANDOM);
if (rank >= 2)
{
SummonNPC(me, player, RAND(NPC_DUKE_FIRE, NPC_DUKE_WATER, NPC_DUKE_EARTH, NPC_DUKE_AIR), SPELL_DUKE_RANDOM);
}
break;
case GOSSIP_ACTION_INFO_DEF + 7:
SummonNPC(me, player, NPC_DUKE_FIRE, SPELL_DUKE_FIRE);
if (rank >= 2)
{
SummonNPC(me, player, NPC_DUKE_FIRE, SPELL_DUKE_FIRE);
}
break;
case GOSSIP_ACTION_INFO_DEF + 8:
SummonNPC(me, player, NPC_DUKE_WATER, SPELL_DUKE_WATER);
if (rank >= 2)
{
SummonNPC(me, player, NPC_DUKE_WATER, SPELL_DUKE_WATER);
}
break;
case GOSSIP_ACTION_INFO_DEF + 9:
SummonNPC(me, player, NPC_DUKE_EARTH, SPELL_DUKE_EARTH);
if (rank >= 2)
{
SummonNPC(me, player, NPC_DUKE_EARTH, SPELL_DUKE_EARTH);
}
break;
case GOSSIP_ACTION_INFO_DEF + 10:
SummonNPC(me, player, NPC_DUKE_AIR, SPELL_DUKE_AIR);
if (rank >= 2)
{
SummonNPC(me, player, NPC_DUKE_AIR, SPELL_DUKE_AIR);
}
break;
case GOSSIP_ACTION_INFO_DEF + 11:
SummonNPC(me, player, RAND(NPC_ROYAL_FIRE, NPC_ROYAL_AIR, NPC_ROYAL_EARTH, NPC_ROYAL_WATER), SPELL_ROYAL_RANDOM);
if (rank == 3)
{
SummonNPC(me, player, RAND(NPC_ROYAL_FIRE, NPC_ROYAL_AIR, NPC_ROYAL_EARTH, NPC_ROYAL_WATER), SPELL_ROYAL_RANDOM);
}
break;
case GOSSIP_ACTION_INFO_DEF + 12:
SummonNPC(me, player, NPC_ROYAL_FIRE, SPELL_ROYAL_FIRE);
if (rank == 3)
{
SummonNPC(me, player, NPC_ROYAL_FIRE, SPELL_ROYAL_FIRE);
}
break;
case GOSSIP_ACTION_INFO_DEF + 13:
SummonNPC(me, player, NPC_ROYAL_WATER, SPELL_ROYAL_WATER);
if (rank == 3)
{
SummonNPC(me, player, NPC_ROYAL_WATER, SPELL_ROYAL_WATER);
}
break;
case GOSSIP_ACTION_INFO_DEF + 14:
SummonNPC(me, player, NPC_ROYAL_EARTH, SPELL_ROYAL_EARTH);
if (rank == 3)
{
SummonNPC(me, player, NPC_ROYAL_EARTH, SPELL_ROYAL_EARTH);
}
break;
case GOSSIP_ACTION_INFO_DEF + 15:
SummonNPC(me, player, NPC_ROYAL_AIR, SPELL_ROYAL_AIR);
if (rank == 3)
{
SummonNPC(me, player, NPC_ROYAL_AIR, SPELL_ROYAL_AIR);
}
break;
default:
@@ -1383,6 +1414,13 @@ class go_wind_stone : public GameObjectScript
}
return true;
}
void Reset() override
{
// Allow despawning
me->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NODESPAWN);
isSummoning = false;
}
};
GameObjectAI* GetAI(GameObject* go) const override
@@ -1422,8 +1460,7 @@ class spell_silithus_summon_cultist_periodic : public AuraScript
// All these spells trigger a spell that requires reagents; if the
// triggered spell is cast as "triggered", reagents are not consumed
if (Unit* caster = GetCaster())
caster->CastSpell(nullptr, aurEff->GetSpellEffectInfo().TriggerSpell, CastSpellExtraArgs(TriggerCastFlags(TRIGGERED_FULL_MASK & ~TRIGGERED_IGNORE_POWER_AND_REAGENT_COST)).SetTriggeringAura(aurEff));
GetTarget()->CastSpell(nullptr, aurEff->GetSpellEffectInfo().TriggerSpell, CastSpellExtraArgs(TriggerCastFlags(TRIGGERED_FULL_MASK & ~TRIGGERED_IGNORE_POWER_AND_REAGENT_COST)).SetTriggeringAura(aurEff));
}
void Register() override