mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-24 10:56:38 +01:00
Core/Misc: Use std::chrono overload of Creature::DespawnOrUnsummon
(cherry picked from commit c39eb9b504)
This commit is contained in:
@@ -742,7 +742,7 @@ void Map::ScriptsProcess()
|
||||
case SCRIPT_COMMAND_DESPAWN_SELF:
|
||||
// First try with target or source creature, then with target or source gameobject
|
||||
if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script, true))
|
||||
cSource->DespawnOrUnsummon(step.script->DespawnSelf.DespawnDelay);
|
||||
cSource->DespawnOrUnsummon(Milliseconds(step.script->DespawnSelf.DespawnDelay));
|
||||
else if (GameObject* goSource = _GetScriptGameObjectSourceOrTarget(source, target, step.script, true))
|
||||
goSource->DespawnOrUnsummon(Milliseconds(step.script->DespawnSelf.DespawnDelay));
|
||||
break;
|
||||
|
||||
Reference in New Issue
Block a user