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Core/Random: Refactor random number generation to use std::uniform_*_distribution to restrict result range instead of doing that ourselves
* Seed SFMTRand with more values for its state
(cherry picked from commit 73bc3d8ea4)
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@@ -16,67 +16,30 @@
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*/
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#include "SFMTRand.h"
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#include <exception>
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#include <algorithm>
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#include <array>
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#include <functional>
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#include <random>
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#include <emmintrin.h>
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#include <ctime>
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SFMTRand::SFMTRand()
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{
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RandomInit((uint32_t)(time(0)));
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}
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std::random_device dev;
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if (dev.entropy() > 0)
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{
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std::array<uint32, SFMT_N32> seed;
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std::generate(seed.begin(), seed.end(), std::ref(dev));
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void SFMTRand::RandomInit(uint32_t seed) // Re-seed
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{
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sfmt_init_gen_rand(&state, seed);
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}
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int32_t SFMTRand::IRandom(int32_t min, int32_t max) // Output random integer
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{
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// Output random integer in the interval min <= x <= max
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// Slightly inaccurate if (max-min+1) is not a power of 2
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if (max <= min) {
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if (max == min) return min; else return 0x80000000;
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sfmt_init_by_array(&_state, seed.data(), seed.size());
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}
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// Assume 64 bit integers supported. Use multiply and shift method
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uint32_t interval; // Length of interval
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uint64_t longran; // Random bits * interval
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uint32_t iran; // Longran / 2^32
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interval = (uint32_t)(max - min + 1);
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longran = (uint64_t)BRandom() * interval;
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iran = (uint32_t)(longran >> 32);
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// Convert back to signed and return result
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return (int32_t)iran + min;
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else
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sfmt_init_gen_rand(&_state, uint32(time(nullptr)));
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}
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uint32_t SFMTRand::URandom(uint32_t min, uint32_t max)
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uint32 SFMTRand::RandomUInt32() // Output random bits
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{
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// Output random integer in the interval min <= x <= max
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// Slightly inaccurate if (max-min+1) is not a power of 2
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if (max <= min) {
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if (max == min) return min; else return 0;
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}
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// Assume 64 bit integers supported. Use multiply and shift method
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uint32_t interval; // Length of interval
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uint64_t longran; // Random bits * interval
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uint32_t iran; // Longran / 2^32
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interval = (uint32_t)(max - min + 1);
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longran = (uint64_t)BRandom() * interval;
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iran = (uint32_t)(longran >> 32);
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// Convert back to signed and return result
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return iran + min;
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}
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double SFMTRand::Random() // Output random floating point number
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{
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return sfmt_genrand_real1(&state);
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}
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uint32_t SFMTRand::BRandom() // Output random bits
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{
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return sfmt_genrand_uint32(&state);
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return sfmt_genrand_uint32(&_state);
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}
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void* SFMTRand::operator new(size_t size, std::nothrow_t const&)
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