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Fix crash in group loading.
--HG-- branch : trunk
This commit is contained in:
@@ -132,7 +132,7 @@ bool Group::LoadGroupFromDB(const uint64 &leaderGuid, QueryResult_AutoPtr result
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if(!result)
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{
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external = false;
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// 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
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// 0 1 2 3 4 5 6 7 8 9 10 11 12 13
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result = CharacterDatabase.PQuery("SELECT lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, isRaid, difficulty, raiddifficulty FROM groups WHERE leaderGuid ='%u'", GUID_LOPART(leaderGuid));
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if(!result)
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return false;
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@@ -144,27 +144,27 @@ bool Group::LoadGroupFromDB(const uint64 &leaderGuid, QueryResult_AutoPtr result
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if(!objmgr.GetPlayerNameByGUID(m_leaderGuid, m_leaderName))
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return false;
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m_groupType = (*result)[13].GetBool() ? GROUPTYPE_RAID : GROUPTYPE_NORMAL;
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m_groupType = (*result)[11].GetBool() ? GROUPTYPE_RAID : GROUPTYPE_NORMAL;
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if (m_groupType == GROUPTYPE_RAID)
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_initRaidSubGroupsCounter();
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uint32 diff = (*result)[14].GetUInt8();
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uint32 diff = (*result)[12].GetUInt8();
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if (diff >= MAX_DUNGEON_DIFFICULTY)
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diff = DUNGEON_DIFFICULTY_NORMAL;
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m_dungeonDifficulty = Difficulty(diff);
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uint32 r_diff = (*result)[15].GetUInt8();
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uint32 r_diff = (*result)[13].GetUInt8();
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if (r_diff >= MAX_RAID_DIFFICULTY)
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r_diff = RAID_DIFFICULTY_10MAN_NORMAL;
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m_raidDifficulty = Difficulty(r_diff);
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m_lootMethod = (LootMethod)(*result)[2].GetUInt8();
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m_looterGuid = MAKE_NEW_GUID((*result)[3].GetUInt32(), 0, HIGHGUID_PLAYER);
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m_lootThreshold = (ItemQualities)(*result)[4].GetUInt16();
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m_lootMethod = (LootMethod)(*result)[0].GetUInt8();
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m_looterGuid = MAKE_NEW_GUID((*result)[1].GetUInt32(), 0, HIGHGUID_PLAYER);
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m_lootThreshold = (ItemQualities)(*result)[2].GetUInt16();
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for (int i=0; i<TARGETICONCOUNT; ++i)
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m_targetIcons[i] = (*result)[5+i].GetUInt64();
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m_targetIcons[i] = (*result)[3+i].GetUInt64();
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if(loadMembers)
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{
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