Core/Spells: Removed implicit casts from SpellImplicitTargetInfo, fixed copypaste mistakes and one crash

This commit is contained in:
Shauren
2011-07-27 12:35:59 +02:00
parent b2a84d9f1e
commit b9a6e2333c
13 changed files with 110 additions and 105 deletions

View File

@@ -227,49 +227,49 @@ void ScriptMgr::FillSpellSummary()
for (uint32 j = 0; j < MAX_SPELL_EFFECTS; ++j)
{
//Spell targets self
if (pTempSpell->Effects[j].TargetA == TARGET_UNIT_CASTER)
if (pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_CASTER)
SpellSummary[i].Targets |= 1 << (SELECT_TARGET_SELF-1);
//Spell targets a single enemy
if (pTempSpell->Effects[j].TargetA == TARGET_UNIT_TARGET_ENEMY ||
pTempSpell->Effects[j].TargetA == TARGET_DST_TARGET_ENEMY)
if (pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_ENEMY ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_DST_TARGET_ENEMY)
SpellSummary[i].Targets |= 1 << (SELECT_TARGET_SINGLE_ENEMY-1);
//Spell targets AoE at enemy
if (pTempSpell->Effects[j].TargetA == TARGET_UNIT_AREA_ENEMY_SRC ||
pTempSpell->Effects[j].TargetA == TARGET_UNIT_AREA_ENEMY_DST ||
pTempSpell->Effects[j].TargetA == TARGET_SRC_CASTER ||
pTempSpell->Effects[j].TargetA == TARGET_DEST_DYNOBJ_ENEMY)
if (pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_AREA_ENEMY_SRC ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_AREA_ENEMY_DST ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_SRC_CASTER ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_DEST_DYNOBJ_ENEMY)
SpellSummary[i].Targets |= 1 << (SELECT_TARGET_AOE_ENEMY-1);
//Spell targets an enemy
if (pTempSpell->Effects[j].TargetA == TARGET_UNIT_TARGET_ENEMY ||
pTempSpell->Effects[j].TargetA == TARGET_DST_TARGET_ENEMY ||
pTempSpell->Effects[j].TargetA == TARGET_UNIT_AREA_ENEMY_SRC ||
pTempSpell->Effects[j].TargetA == TARGET_UNIT_AREA_ENEMY_DST ||
pTempSpell->Effects[j].TargetA == TARGET_SRC_CASTER ||
pTempSpell->Effects[j].TargetA == TARGET_DEST_DYNOBJ_ENEMY)
if (pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_ENEMY ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_DST_TARGET_ENEMY ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_AREA_ENEMY_SRC ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_AREA_ENEMY_DST ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_SRC_CASTER ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_DEST_DYNOBJ_ENEMY)
SpellSummary[i].Targets |= 1 << (SELECT_TARGET_ANY_ENEMY-1);
//Spell targets a single friend(or self)
if (pTempSpell->Effects[j].TargetA == TARGET_UNIT_CASTER ||
pTempSpell->Effects[j].TargetA == TARGET_UNIT_TARGET_ALLY ||
pTempSpell->Effects[j].TargetA == TARGET_UNIT_TARGET_PARTY)
if (pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_CASTER ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_ALLY ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_PARTY)
SpellSummary[i].Targets |= 1 << (SELECT_TARGET_SINGLE_FRIEND-1);
//Spell targets aoe friends
if (pTempSpell->Effects[j].TargetA == TARGET_UNIT_PARTY_CASTER ||
pTempSpell->Effects[j].TargetA == TARGET_UNIT_TARGET_ALLY_PARTY ||
pTempSpell->Effects[j].TargetA == TARGET_SRC_CASTER)
if (pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_PARTY_CASTER ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_ALLY_PARTY ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_SRC_CASTER)
SpellSummary[i].Targets |= 1 << (SELECT_TARGET_AOE_FRIEND-1);
//Spell targets any friend(or self)
if (pTempSpell->Effects[j].TargetA == TARGET_UNIT_CASTER ||
pTempSpell->Effects[j].TargetA == TARGET_UNIT_TARGET_ALLY ||
pTempSpell->Effects[j].TargetA == TARGET_UNIT_TARGET_PARTY ||
pTempSpell->Effects[j].TargetA == TARGET_UNIT_PARTY_CASTER ||
pTempSpell->Effects[j].TargetA == TARGET_UNIT_TARGET_ALLY_PARTY ||
pTempSpell->Effects[j].TargetA == TARGET_SRC_CASTER)
if (pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_CASTER ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_ALLY ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_PARTY ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_PARTY_CASTER ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_ALLY_PARTY ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_SRC_CASTER)
SpellSummary[i].Targets |= 1 << (SELECT_TARGET_ANY_FRIEND-1);
//Make sure that this spell includes a damage effect