From ba38f74816191eaebdcae35063b2afd747dba071 Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Mon, 8 Jul 2019 09:55:18 +0200 Subject: [PATCH] Core/Creature: fixed build --- src/server/game/Entities/Creature/Creature.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 76ecfc046ad..e29d24a9808 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -1542,7 +1542,7 @@ bool Creature::LoadFromDB(ObjectGuid::LowType spawnId, Map* map, bool addToMap, // @todo pools need fixing! this is just a temporary thing, but they violate dynspawn principles if (!sPoolMgr->IsPartOfAPool(spawnId)) { - TC_LOG_ERROR("entities.unit", "Creature (SpawnID %u) trying to load in inactive spawn group '%s':\n%s", spawnId, data->spawnGroupData->name.c_str(), GetDebugInfo().c_str()); + TC_LOG_ERROR("entities.unit", "Creature (SpawnID %u) trying to load in inactive spawn group '%s':\n", spawnId, data->spawnGroupData->name.c_str()); return false; } } @@ -1557,7 +1557,7 @@ bool Creature::LoadFromDB(ObjectGuid::LowType spawnId, Map* map, bool addToMap, // @todo same as above if (!sPoolMgr->IsPartOfAPool(spawnId)) { - TC_LOG_ERROR("entities.unit", "Creature (SpawnID %u) trying to load despite a respawn timer in progress:\n%s", spawnId, GetDebugInfo().c_str()); + TC_LOG_ERROR("entities.unit", "Creature (SpawnID %u) trying to load despite a respawn timer in progress:\n", spawnId); return false; } }