*Update Mana Shield Spell Power Coefficient - by fukifat.

*Add function void AuraEffect::HandleAuraEffectSpecificMods(bool apply, bool Real, bool changeAmount), and aura effect specific stuff to it.
*More correct aura scaling with lvl for area auras.
*Prevent exploits with relog while having auras with modified amount.

--HG--
branch : trunk
This commit is contained in:
QAston
2009-08-13 00:52:05 +02:00
parent 348116f6f8
commit ba91c78ceb
10 changed files with 346 additions and 650 deletions

View File

@@ -1620,6 +1620,7 @@ INSERT INTO `spell_bonus_data` (`entry`, `direct_bonus`, `dot_bonus`, `ap_bonus`
(1978, -1, -1, -1, 0.04, 'Hunter - Serpent Sting($RAP*0.2 / number of ticks)'),
(56641, -1, -1, 0.1, -1, 'Hunter - Steady Shot'),
(42243, -1, -1, 0.07, -1, 'Hunter - Volley'),
(53352, -1, -1, 0.14, -1, 'Hunter - Explosive Shot (triggered)'),
(55039, 0, 0, 0, 0, 'Item - Gnomish Lightning Generator'),
(44425, 0.7143, -1, -1, -1, 'Mage - Arcane Barrage'),
(30451, 0.7143, -1, -1, -1, 'Mage - Arcane Blast'),

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@@ -0,0 +1,3 @@
DELETE FROM `spell_bonus_data` WHERE `entry` IN(53352);
INSERT INTO `spell_bonus_data` (`entry`, `direct_bonus`, `dot_bonus`, `ap_bonus`, `ap_dot_bonus`, `comments`) VALUES
(53352, -1, -1, 0.14, -1, 'Hunter - Explosive Shot (triggered)');