*Update Mana Shield Spell Power Coefficient - by fukifat.

*Add function void AuraEffect::HandleAuraEffectSpecificMods(bool apply, bool Real, bool changeAmount), and aura effect specific stuff to it.
*More correct aura scaling with lvl for area auras.
*Prevent exploits with relog while having auras with modified amount.

--HG--
branch : trunk
This commit is contained in:
QAston
2009-08-13 00:52:05 +02:00
parent 348116f6f8
commit ba91c78ceb
10 changed files with 346 additions and 650 deletions

View File

@@ -615,6 +615,8 @@ SpellSpecific GetSpellSpecific(uint32 spellId)
case SPELL_AURA_TRACK_RESOURCES:
case SPELL_AURA_TRACK_STEALTHED:
return SPELL_TRACKER;
case SPELL_AURA_PHASE:
return SPELL_PHASE;
}
}
}
@@ -649,6 +651,7 @@ bool IsSingleFromSpellSpecificPerTarget(uint32 spellSpec1,uint32 spellSpec2)
{
switch(spellSpec1)
{
case SPELL_PHASE:
case SPELL_TRACKER:
case SPELL_WARLOCK_ARMOR:
case SPELL_MAGE_ARMOR: