From bacc5ef94ec0f064248b871646d88955da04b725 Mon Sep 17 00:00:00 2001 From: treeston Date: Mon, 3 Jul 2017 00:17:31 +0200 Subject: [PATCH] Creatures now release spell focus on projectile launch (for spells that have a projectile portion) as opposed to projectile impact. This should make some very slow projectiles (f.ex. Professor Putricide's Malleable Goo) a lot smoother. (cherry picked from commit 5d3c69bf441afb5dc0a6a20c0d7cd375178d2aa8) --- src/server/game/Spells/Spell.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 739222a0272..84695d84eda 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -3315,6 +3315,10 @@ void Spell::_cast(bool skipCheck) // we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()... SendSpellGo(); + if (!m_spellInfo->IsChanneled()) + if (Creature* creatureCaster = m_caster->ToCreature()) + creatureCaster->ReleaseFocus(this); + // Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells if ((m_spellInfo->HasHitDelay() && !m_spellInfo->IsChanneled()) || m_spellInfo->HasAttribute(SPELL_ATTR4_UNK4)) {