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*Restrict the size of updatepacket to see if this can fix freeze bug.
--HG-- branch : trunk
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@@ -17825,7 +17825,7 @@ void Player::UpdateVisibilityOf(T* target, UpdateData& data, std::set<WorldObjec
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#endif
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}
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}
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else
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else if(visibleNow.size() < 30)
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{
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if(target->isVisibleForInState(this,false))
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{
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