*Restrict the size of updatepacket to see if this can fix freeze bug.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-03-22 11:02:15 -06:00
parent 7303f9db8b
commit bb1563eece

View File

@@ -17825,7 +17825,7 @@ void Player::UpdateVisibilityOf(T* target, UpdateData& data, std::set<WorldObjec
#endif
}
}
else
else if(visibleNow.size() < 30)
{
if(target->isVisibleForInState(this,false))
{