diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp index 73a7ce701e7..f4cfeccd390 100644 --- a/src/server/game/Battlegrounds/Battleground.cpp +++ b/src/server/game/Battlegrounds/Battleground.cpp @@ -1201,7 +1201,7 @@ void Battleground::EventPlayerLoggedIn(Player* player) } } m_Players[guid].OfflineRemoveTime = 0; - AddPlayer(player); + PlayerAddedToBGCheckIfBGIsRunning(player); // if battleground is starting, then add preparation aura // we don't have to do that, because preparation aura isn't removed when player logs out }