Core/Player: Added character templates

* Characters with predefined levels can be created
* Avaiable factions and classes can be configured
* Valid values for `factionGroup` in table `character_template_class` are 3 (Alliance) or 5 (Horde)
* Added new permission RBAC_PERM_USE_CHARACTER_TEMPLATES - has to be set, to allow the usage of the templates

Closes #13952
This commit is contained in:
Carbenium
2015-04-19 23:37:29 +02:00
parent 4208c0d839
commit bba6eb8d3d
13 changed files with 180 additions and 21 deletions

View File

@@ -39,6 +39,10 @@ void WorldSession::SendAuthResponse(uint8 code, bool queued, uint32 queuePos)
// Send current home realm. Also there is no need to send it later in realm queries.
response.SuccessInfo.Value.VirtualRealms.emplace_back(GetVirtualRealmAddress(), true, false, realmName, realmName);
if (HasPermission(rbac::RBAC_PERM_USE_CHARACTER_TEMPLATES))
for (auto& templ : sObjectMgr->GetCharacterTemplates())
response.SuccessInfo.Value.Templates.emplace_back(templ.second);
response.SuccessInfo.Value.AvailableClasses = &sObjectMgr->GetClassExpansionRequirements();
response.SuccessInfo.Value.AvailableRaces = &sObjectMgr->GetRaceExpansionRequirements();
}