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* Cleaning Wintergrasp from the core part 1
* When someone feels like coding it properly, it can be added back in. --HG-- branch : trunk
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@@ -1,95 +0,0 @@
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/* Copyright (C) 2008 - 2009 Trinity <http://www.trinitycore.org/>
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "ScriptedPch.h"
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#include "OutdoorPvPWG.h"
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#define GOSSIP_HELLO_DEMO1 "Build catapult."
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#define GOSSIP_HELLO_DEMO2 "Build demolisher."
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#define GOSSIP_HELLO_DEMO3 "Build siege engine."
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#define GOSSIP_HELLO_DEMO4 "I cannot build more!"
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struct TRINITY_DLL_DECL npc_demolisher_engineererAI : public ScriptedAI
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{
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npc_demolisher_engineererAI(Creature* pCreature) : ScriptedAI(pCreature)
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{
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me->SetReactState(REACT_PASSIVE);
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}
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/*
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void JustDied(Unit *killer)
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{
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if(me->GetZoneScript())
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me->GetZoneScript()->SetData(DATA_ENGINEER_DIE, me->GetDBTableGUIDLow());
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}
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*/
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};
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CreatureAI* GetAI_npc_demolisher_engineerer(Creature* pCreature)
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{
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return new npc_demolisher_engineererAI (pCreature);
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}
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bool GossipHello_npc_demolisher_engineerer(Player* pPlayer, Creature* pCreature)
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{
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if (pCreature->isQuestGiver())
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pPlayer->PrepareQuestMenu(pCreature->GetGUID());
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if(pPlayer->isGameMaster() || pCreature->GetZoneScript() && pCreature->GetZoneScript()->GetData(pCreature->GetDBTableGUIDLow()))
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{
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if (pPlayer->HasAura(SPELL_CORPORAL))
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_DEMO1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
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else if (pPlayer->HasAura(SPELL_LIEUTENANT))
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{
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_DEMO1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_DEMO2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_DEMO3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
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}
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}
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else
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_DEMO4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+9);
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
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return true;
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}
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bool GossipSelect_npc_demolisher_engineerer(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
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{
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pPlayer->CLOSE_GOSSIP_MENU();
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if(pPlayer->isGameMaster() || pCreature->GetZoneScript() && pCreature->GetZoneScript()->GetData(pCreature->GetDBTableGUIDLow()))
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{
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switch(uiAction - GOSSIP_ACTION_INFO_DEF)
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{
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case 0: pPlayer->CastSpell(pPlayer, 56663, false, NULL, NULL, pCreature->GetGUID()); break;
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case 1: pPlayer->CastSpell(pPlayer, 56575, false, NULL, NULL, pCreature->GetGUID()); break;
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case 2: pPlayer->CastSpell(pPlayer, pPlayer->GetTeamId() ? 61408 : 56661, false, NULL, NULL, pCreature->GetGUID()); break;
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}
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}
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return true;
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}
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void AddSC_wintergrasp()
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{
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Script *newscript;
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newscript = new Script;
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newscript->Name = "npc_demolisher_engineerer";
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newscript->GetAI = &GetAI_npc_demolisher_engineerer;
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newscript->pGossipHello = &GossipHello_npc_demolisher_engineerer;
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newscript->pGossipSelect = &GossipSelect_npc_demolisher_engineerer;
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newscript->RegisterSelf();
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}
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