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Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is good.
(cherry picked from commit 4692e10ca2)
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@@ -8342,15 +8342,15 @@ bool WorldObjectSpellTrajTargetCheck::operator()(WorldObject* target) const
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WorldObjectSpellLineTargetCheck::WorldObjectSpellLineTargetCheck(Position const* srcPosition, Position const* dstPosition, float lineWidth, float range, WorldObject* caster,
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SpellInfo const* spellInfo, SpellTargetCheckTypes selectionType, ConditionContainer const* condList, SpellTargetObjectTypes objectType)
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: WorldObjectSpellAreaTargetCheck(range, caster, caster, caster, spellInfo, selectionType, condList, objectType), _srcPosition(srcPosition), _dstPosition(dstPosition), _lineWidth(lineWidth) { }
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: WorldObjectSpellAreaTargetCheck(range, caster, caster, caster, spellInfo, selectionType, condList, objectType), _position(*srcPosition), _lineWidth(lineWidth)
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{
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if (dstPosition && *srcPosition != *dstPosition)
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_position.SetOrientation(srcPosition->GetAbsoluteAngle(dstPosition));
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}
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bool WorldObjectSpellLineTargetCheck::operator()(WorldObject* target) const
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{
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float angle = _caster->GetOrientation();
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if (*_srcPosition != *_dstPosition)
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angle = _srcPosition->GetAngle(_dstPosition);
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if (!_caster->HasInLine(target, target->GetCombatReach(), _lineWidth, angle))
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if (!_position.HasInLine(target, target->GetCombatReach(), _lineWidth))
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return false;
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return WorldObjectSpellTargetCheck::operator ()(target);
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