Core/Shared: Move container functions to shared project under Trinity::Container namespace. Also implement RandomResizeList which takes a predicate function as parameter.

Core/ScriptedAI: Extend SummonList::DoAction to take a predicate function as parameter and allow specifying a maximum number of units to be selected.
This commit is contained in:
Machiavelli
2012-04-08 17:40:05 +02:00
parent e636531da3
commit bc96df1aae
33 changed files with 153 additions and 82 deletions

View File

@@ -479,7 +479,7 @@ void PoolGroup<Quest>::SpawnObject(ActivePoolData& spawns, uint32 limit, uint32
{
do
{
uint32 questId = SelectRandomContainerElement(currentQuests);
uint32 questId = Trinity::Containers::SelectRandomContainerElement(currentQuests);
newQuests.insert(questId);
currentQuests.erase(questId);
} while (newQuests.size() < limit && !currentQuests.empty()); // failsafe
@@ -491,7 +491,7 @@ void PoolGroup<Quest>::SpawnObject(ActivePoolData& spawns, uint32 limit, uint32
// activate <limit> random quests
do
{
uint32 questId = SelectRandomContainerElement(newQuests);
uint32 questId = Trinity::Containers::SelectRandomContainerElement(newQuests);
spawns.ActivateObject<Quest>(questId, poolId);
PoolObject tempObj(questId, 0.0f);
Spawn1Object(&tempObj);