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https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-22 18:15:31 +01:00
Core/Misc: whitespace/tab cleanup
This commit is contained in:
@@ -185,7 +185,7 @@ public:
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return true;
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}
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static bool GroupFlagCommand(ChatHandler* handler, char const* args, GroupMemberFlags flag, const char* what)
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static bool GroupFlagCommand(ChatHandler* handler, char const* args, GroupMemberFlags flag, char const* what)
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{
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Player* player = nullptr;
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Group* group = nullptr;
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@@ -130,7 +130,7 @@ public:
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{
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EscortAI::UpdateAI(diff);
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}
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void EnterEvadeMode(EvadeReason why) override
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{
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if (!me->HasAura(RUUL_SHAPECHANGE))
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@@ -68,9 +68,9 @@ public:
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void JustDied(Unit* killer) override
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{
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if (!killer)
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return;
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if (!killer)
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return;
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uint32 spawnCreatureID = 0;
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switch (urand(0, 2))
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@@ -265,10 +265,10 @@ public:
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{
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me->SetObjectScale(1.0f);
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_events.Reset();
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if (!killer)
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return;
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if (!killer)
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return;
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if (Creature* legoso = me->FindNearestCreature(NPC_LEGOSO, SIZE_OF_GRIDS))
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{
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Group* group = me->GetLootRecipientGroup();
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@@ -488,7 +488,7 @@ class npc_swarm_scarab : public CreatureScript
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void JustDied(Unit* killer) override
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{
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if (killer)
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if (killer)
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DoCast(killer, SPELL_TRAITOR_KING);
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}
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@@ -203,10 +203,10 @@ class boss_blood_queen_lana_thel : public CreatureScript
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DoCastAOE(SPELL_BLOOD_INFUSION_CREDIT, true);
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CleanAuras();
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if (!killer)
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return;
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if (!killer)
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return;
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// Blah, credit the quest
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if (_creditBloodQuickening)
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{
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@@ -369,8 +369,8 @@ class boss_lady_deathwhisper : public CreatureScript
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darnavan->m_Events.AddEvent(new DaranavanMoveEvent(*darnavan), darnavan->m_Events.CalculateTime(10000));
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darnavan->AI()->Talk(SAY_DARNAVAN_RESCUED);
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if (!killer)
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return;
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if (!killer)
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return;
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if (Player* owner = killer->GetCharmerOrOwnerPlayerOrPlayerItself())
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{
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@@ -895,8 +895,8 @@ class npc_darnavan : public CreatureScript
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{
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_events.Reset();
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if (!killer)
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return;
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if (!killer)
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return;
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if (Player* owner = killer->GetCharmerOrOwnerPlayerOrPlayerItself())
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{
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@@ -67,7 +67,7 @@ class boss_cyanigosa : public CreatureScript
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void JustDied(Unit* /*killer*/) override
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{
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Talk(SAY_DEATH);
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_JustDied();
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_JustDied();
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}
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void MoveInLineOfSight(Unit* /*who*/) override { }
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@@ -96,7 +96,7 @@ class boss_erekem : public CreatureScript
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void JustDied(Unit* /*killer*/) override
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{
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Talk(SAY_DEATH);
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_JustDied();
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_JustDied();
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}
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bool CheckGuardAuras(Creature* guard) const
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@@ -167,7 +167,7 @@ class boss_ichoron : public CreatureScript
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void JustDied(Unit* /*killer*/) override
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{
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Talk(SAY_DEATH);
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_JustDied();
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_JustDied();
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}
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void JustSummoned(Creature* summon) override
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@@ -118,7 +118,7 @@ class boss_xevozz : public CreatureScript
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void JustDied(Unit* /*killer*/) override
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{
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Talk(SAY_DEATH);
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_JustDied();
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_JustDied();
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}
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void SpellHit(Unit* /*who*/, SpellInfo const* spell) override
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@@ -107,7 +107,7 @@ class boss_zuramat : public CreatureScript
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void JustDied(Unit* /*killer*/) override
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{
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Talk(SAY_DEATH);
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_JustDied();
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_JustDied();
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}
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void KilledUnit(Unit* victim) override
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@@ -370,9 +370,9 @@ public:
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void JustDied(Unit* killer) override
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{
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if (!killer || killer->GetTypeId() != TYPEID_PLAYER)
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return;
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if (!killer || killer->GetTypeId() != TYPEID_PLAYER)
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return;
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Player* player = killer->ToPlayer();
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if (player->GetQuestStatus(QUEST_TAKEN_BY_THE_SCOURGE) == QUEST_STATUS_INCOMPLETE)
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@@ -1238,26 +1238,29 @@ public:
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{
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DoCastVictim(SPELL_SHADOW_BOLT);
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shadowBoltTimer = urand(5000, 12000);
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} else shadowBoltTimer -= diff;
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}
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else shadowBoltTimer -= diff;
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if (deflectionTimer <= diff)
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{
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DoCastVictim(SPELL_DEFLECTION);
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deflectionTimer = urand(20000, 25000);
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} else deflectionTimer -= diff;
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}
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else deflectionTimer -= diff;
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if (soulBlastTimer <= diff)
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{
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DoCastVictim(SPELL_SOUL_BLAST);
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soulBlastTimer = urand(12000, 18000);
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} else soulBlastTimer -= diff;
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soulBlastTimer = urand(12000, 18000);
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}
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else soulBlastTimer -= diff;
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}
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DoMeleeAttackIfReady();
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}
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}
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void JustDied(Unit* killer) override
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{
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void JustDied(Unit* killer) override
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{
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if (!leryssaGUID || !arlosGUID)
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return;
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@@ -1274,8 +1277,8 @@ public:
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leryssa->ClearUnitState(UNIT_STATE_STUNNED);
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leryssa->SetWalk(false);
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leryssa->GetMotionMaster()->MovePoint(0, 3722.114502f, 3564.201660f, 477.441437f);
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if (killer && killer->GetTypeId() == TYPEID_PLAYER)
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if (killer && killer->GetTypeId() == TYPEID_PLAYER)
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killer->ToPlayer()->RewardPlayerAndGroupAtEvent(NPC_PRINCE_VALANAR, 0);
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}
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};
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@@ -1945,14 +1948,14 @@ public:
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void JustDied(Unit* killer) override
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{
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if (!killer || killer->GetTypeId() != TYPEID_PLAYER)
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return;
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if (!killer || killer->GetTypeId() != TYPEID_PLAYER)
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return;
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Player* player = killer->ToPlayer();
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if (player->GetQuestStatus(QUEST_YOU_RE_NOT_SO_BIG_NOW) == QUEST_STATUS_INCOMPLETE &&
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(me->HasAura(SPELL_AURA_NOTSOBIG_1) || me->HasAura(SPELL_AURA_NOTSOBIG_2) ||
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me->HasAura(SPELL_AURA_NOTSOBIG_3) || me->HasAura(SPELL_AURA_NOTSOBIG_4)))
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me->HasAura(SPELL_AURA_NOTSOBIG_3) || me->HasAura(SPELL_AURA_NOTSOBIG_4)))
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{
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Quest const* qInfo = sObjectMgr->GetQuestTemplate(QUEST_YOU_RE_NOT_SO_BIG_NOW);
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if (qInfo)
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