Scripts/Draenor: Implement script for quest 34586 (Establish your Garrison) (#28057)

Co-authored-by: Naddley <64811442+Naddley@users.noreply.github.com>
This commit is contained in:
Aqua Deus
2022-08-22 22:17:42 +02:00
committed by GitHub
parent 889ea0eed4
commit bccfc203c0
3 changed files with 153 additions and 0 deletions

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/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// This is where scripts' loading functions should be declared:
void AddSC_draenor_shadowmoon_valley();
// The name of this function should match:
// void Add${NameOfDirectory}Scripts()
void AddDraenorScripts()
{
AddSC_draenor_shadowmoon_valley();
}

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/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "PhasingHandler.h"
#include "Player.h"
#include "QuestDef.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "SpellScript.h"
// 79243 - Baros Alexston
enum BarosAlexstonMisc
{
// Quest
QUEST_ESTABLISH_YOUR_GARRISON = 34586,
// Gossip
GOSSIP_OPTION_ESTABLISH_GARRISON = 0,
// Text
SAY_START_CONSTRUCTION = 0,
// Spells
SPELL_QUEST_34586_KILLCREDIT = 161033,
SPELL_CREATE_GARRISON_SHADOWMOON_VALLEY_ALLIANCE = 156020,
SPELL_DESPAWN_ALL_SUMMONS_GARRISON_INTRO_ONLY = 160938
};
Position const GarrisonLevelOneCreationPlayerPosition = { 1904.58f, 312.906f, 88.9542f, 4.303615f };
struct npc_baros_alexston : public ScriptedAI
{
npc_baros_alexston(Creature* creature) : ScriptedAI(creature) { }
bool OnGossipSelect(Player* player, uint32 /*menuId*/, uint32 gossipListId) override
{
if (gossipListId == GOSSIP_OPTION_ESTABLISH_GARRISON)
{
CloseGossipMenuFor(player);
player->CastSpell(player, SPELL_QUEST_34586_KILLCREDIT, true);
player->CastSpell(player, SPELL_CREATE_GARRISON_SHADOWMOON_VALLEY_ALLIANCE, true);
player->CastSpell(player, SPELL_DESPAWN_ALL_SUMMONS_GARRISON_INTRO_ONLY, true);
player->NearTeleportTo(GarrisonLevelOneCreationPlayerPosition);
PhasingHandler::OnConditionChange(player);
}
return true;
}
void OnQuestAccept(Player* player , Quest const* quest) override
{
if (quest->GetQuestId() == QUEST_ESTABLISH_YOUR_GARRISON)
Talk(SAY_START_CONSTRUCTION, player);
}
};
// 160938 - Despawn All Summons (Garrison Intro Only)
class spell_despawn_all_summons_garrison_intro_only : public SpellScript
{
PrepareSpellScript(spell_despawn_all_summons_garrison_intro_only);
void HandleScript(SpellEffIndex /*effIndex*/)
{
if (Creature* hitCreature = GetHitCreature())
{
if (hitCreature->GetOwner() == GetCaster())
hitCreature->DespawnOrUnsummon();
}
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_despawn_all_summons_garrison_intro_only::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
void AddSC_draenor_shadowmoon_valley()
{
RegisterCreatureAI(npc_baros_alexston);
RegisterSpellScript(spell_despawn_all_summons_garrison_intro_only);
};