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Removed stupid/not needed file Spellid.h.
--HG-- branch : trunk
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@@ -42,7 +42,6 @@
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#include "SocialMgr.h"
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#include "UpdateMask.h"
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#include "Util.h"
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#include "SpellId.h"
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#include "ScriptMgr.h"
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class LoginQueryHolder : public SqlQueryHolder
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@@ -746,8 +745,8 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
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{
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// not blizz like, we must correctly save and load player instead...
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if(pCurrChar->getRace() == RACE_NIGHTELF)
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pCurrChar->CastSpell(pCurrChar, SPELL_GHOST_20584, true, 0);// auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form)
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pCurrChar->CastSpell(pCurrChar, SPELL_GHOST_8326, true, 0); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?)
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pCurrChar->CastSpell(pCurrChar, 20584, true, 0);// auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form)
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pCurrChar->CastSpell(pCurrChar, 8326, true, 0); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?)
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pCurrChar->SetMovement(MOVE_WATER_WALK);
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}
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